Combat 2nd edition


Firearms Listing


This document provides a standardized reference for many different kinds of firearms. Listed here also are some modern weapons, such as grenades and missiles. This listing will not provide a description of the weapon, only base modifiers. These weapons are categorized by the appropriate Techniques: Assault Rifles, Handguns, Heavy Weapons, Rifles, Shotguns, and Submachine Guns. Hand-thrown grenades would actually be covered with the Thrown Weapons Technique of Throwing, so are lumped here under Heavy Weapons (since they’re explosives). The weapons are further broken down into smaller groups; this is just for easier reference.

Note that these modifiers are standard but not required. Weapons can be modified, or a weapon not on this list may be used.

After each weapon’s heading, the following statistics are listed:
  • Caliber: the size (length) of the bullets used by this weapon
  • Damage: the base damage the weapon inflicts (before “to hit” success bonuses and/or ammunition modifiers)
  • Rate: the maximum number of bullets the weapon can discharge per turn
  • Clip: how many bullets the weapon carries before reloading
  • Range: the standard (medium) range for the weapon; “20S” is the common denominator for shotguns, indicating buckshot (standard shotgun ammo) spreads outwards in a cone; damage dice are subtracted after 20 feet up to 40 feet distance
  • Accuracy: a bonus or penalty to attack rolls based on the weapon’s design
  • Initiative: a bonus or penalty to the character’s Initiative (if he’s using that weapon that turn) based on the weapon’s design
  • Conceal: the space needed to conceal a weapon: P=pocket, J=jacket, T=trench coat, N=none, cannot be effectively concealed on the body
  • Notes: a few weapons need a little extra information on this listing


Any time two numbers are quoted and separated by a “/”, this indicates the weapon commonly has two settings depending on its use. For example, a folding stock can add range but reduce concealment when unfolded. Extended clips are common for many automatic weapons, though are more common in military use.


    Handguns

    Revolvers
  1. Colt Anaconda: Caliber: .44; Damage: 6; Rate: 2; Clip: 6; Range: 35; Accuracy: +0; Initiative: +0; Conceal: J

  2. Colt Python: Caliber: .357M; Damage: 5; Rate: 2; Clip: 6; Range: 30; Accuracy: +0; Initiative: +0; Conceal: J

  3. Derringer: Caliber: .38; Damage: 4; Rate: 2; Clip: 2; Range: 15; Accuracy: -1; Initiative: +1; Conceal: P

  4. Llama Comanche: Caliber: .38; Damage: 4; Rate: 3; Clip: 6; Range: 25; Accuracy: +0; Initiative: +0; Conceal: P

  5. Ruger Redhawk: Caliber: .44; Damage: 6; Rate: 2; Clip: 6; Range: 50; Accuracy: +0; Initiative: +0; Conceal: T

  6. S&W M57: Caliber: .41M; Damage: 5; Rate: 3; Clip: 6; Range: 25; Accuracy: +0; Initiative: +0; Conceal: P

  7. S&W M640: Caliber: .38; Damage: 4; Rate: 3; Clip: 5; Range: 12; Accuracy: +0; Initiative: +0; Conceal: P

  8. S&W M686: Caliber: .357M; Damage: 5; Rate: 2; Clip: 6; Range: 30; Accuracy: +0; Initiative: +0; Conceal: J

  9. S&W Magnum: Caliber: .50M; Damage: 6; Rate: 1; Clip: 6; Range: 30; Accuracy: +0; Initiative: +0; Conceal: J

  10. Voss BC: Caliber: .22M; Damage: 4; Rate: 3; Clip: 8; Range: 20; Accuracy: +0; Initiative: +0; Conceal: J

    Pistols, Light
  11. Beretta 92: Caliber: 9mm; Damage: 4; Rate: 4; Clip: 15; Range: 25; Accuracy: +0; Initiative: +0; Conceal: P

  12. CZ-G2000: Caliber: 9mm; Damage: 5; Rate: 2; Clip: 6; Range: 30 Accuracy: +0; Initiative: +1; Conceal: J

  13. Glock 17: Caliber: 9mm; Damage: 4; Rate: 4; Clip: 15; Range: 20; Accuracy: +1; Initiative: +1; Conceal: J

  14. Hammerli M280 Target: Caliber: .22LR; Damage: 2; Rate: 5; Clip: 5; Range: 30; Accuracy: +1; Initiative: +1; Conceal: J

  15. H&K P9S: Caliber: 9mm; Damage: 4; Rate: 4; Clip: 9; Range: 25; Accuracy: +0; Initiative: +1; Conceal: P

  16. H&K P7M13: Caliber: 9mm; Damage: 4; Rate: 4; Clip: 13; Range: 20; Accuracy: +0; Initiative: +1; Conceal: P

  17. H&K USP: Caliber: 9mm; Damage: 4; Rate: 4; Clip: 15; Range: 25; Accuracy: +1; Initiative: +1; Conceal: J

  18. MAC Stinger Pen Gun: Caliber: .25ACP; Damage: 3; Rate: 1; Clip: 1; Range: 10; Accuracy: -2; Initiative: +3; Conceal: P

  19. Ruger Mark II: Caliber: .22; Damage: 4; Rate: 3; Clip: 10; Range: 25; Accuracy: +1; Initiative: +0; Conceal: P

  20. SigSauer P226: Caliber: 9mm; Damage: 4; Rate: 4; Clip: 15; Range: 30; Accuracy: +1; Initiative: +1; Conceal: P

  21. Walther PPK-S: Caliber: .380ACP; Damage: 4; Rate: 3; Clip: 7; Range: 20; Accuracy: +0; Initiative: +1; Conceal: P

    Pistols, Heavy
  22. Colt M1911: Caliber: .45 ACP; Damage: 5; Rate: 3; Clip: 7; Range: 25; Accuracy: +1; Initiative: +0; Conceal: J

  23. Glock 22: Caliber: .40S&W; Damage: 5; Rate: 3; Clip: 15; Range: 25; Accuracy: +1; Initiative: +0; Conceal: J

  24. H&K P7M10: Caliber: .40S&W; Damage: 5; Rate: 3; Clip: 10; Range: 20; Accuracy: +0; Initiative: +0; Conceal: P

  25. LAR Grizzly: Caliber: .45; Damage: 5; Rate: 3; Clip: 7; Range: 25; Accuracy: +0; Initiative: +0; Conceal: J

  26. SigSauer P220: Caliber: .45ACP; Damage: 5; Rate: 3; Clip: 7; Range: 30; Accuracy: +1; Initiative: +1; Conceal: J

  27. S&W M1006: Caliber: 10mm; Damage: 5; Rate: 3; Clip: 9; Range: 30; Accuracy: +0; Initiative: +0; Conceal: P

    “The Big Boys”
  28. AMT Automag: Caliber: .45M; Damage: 6; Rate: 3; Clip: 7; Range: 35; Accuracy: +1; Initiative: +0; Conceal: J

  29. Cassull: Caliber: .454; Damage: 6; Rate: 1; Clip: 5; Range: 40; Accuracy: +1; Initiative: +0; Conceal: J

  30. Desert Eagle: Caliber: .50AE; Damage: 6; Rate: 3; Clip: 9; Range: 30; Accuracy: +1; Initiative: +0; Conceal: J

  31. Linebaugh: Caliber: .475; Damage: 6; Rate: 1; Clip: 6; Range: 40; Accuracy: +1; Initiative: +0; Conceal: J

  32. MBA Gyrojet Pistol: Caliber: 13mm rocket; Damage: 6; Rate: 4; Clip: 8; Range: 40; Accuracy: +1; Initiative: +0; Conceal: J

    Shotguns

    Pump-Action
  33. AAI CAWS Flechette: Caliber: 5.6x53mm; Damage: 8; Rate: 2; Clip: 12; Range: 20S; Accuracy: +0; Initiative: +0; Conceal: P

  34. Entry Team Striker: Caliber: 12 gauge; Damage: 8; Rate: 1; Clip: 12; Range: 20S; Accuracy: +0; Initiative: +0; Conceal: T

  35. Ithaca MAG-10: Caliber: 10 gauge; Damage: 9; Rate: 1; Clip: 2; Range: 20S; Accuracy: +0; Initiative: +0; Conceal: T

  36. Ithaca M37: 12 gauge; Damage: 8; Rate: 1; Clip: 5; Range: 20S; Accuracy: +0; Initiative: +0; Conceal: T

  37. Mossberg M500: 12 gauge; Damage: 8; Rate: 1; Clip: 5; Range: 20S; Accuracy: +1; Initiative: +0; Conceal: N

  38. Remington 870: 12 gauge; Damage: 8; Rate: 1; Clip: 8; Range: 20S; Accuracy: +1; Initiative: +1; Conceal: N

    Autoloaders
  39. Benelli M-3 Super 90: Caliber: 12 gauge; Damage: 8; Rate: 3; Clip: 7; Range: 20S; Accuracy: +1; Initiative: +0; Conceal: T

  40. Franchi SPAS-12: Caliber: 12 gauge; Damage: 8; Rate: 3; Clip: 8; Range: 20S; Accuracy: +1; Initiative: +0; Conceal: T

  41. Jackhammer Mark 3A-2: Caliber: 12 gauge; Damage: 8; Rate: 3; Clip: 10; Range: 20S; Accuracy: +0; Initiative: +0; Conceal: N

  42. Remington 1100: Caliber: 12 gauge; Damage: 8; Rate: 3; Clip: 8; Range: 20S; Accuracy: +1; Initiative: +0; Conceal: N

  43. Street Sweeper: Caliber: 12 gauge; Damage: 8; Rate: 3; Clip: 20; Range: 20S; Accuracy: +0; Initiative: +0; Conceal: N

  44. USAS 12: Caliber: 12 gauge; Damage: 8; Rate: 6; Clip: 10/20; Range: 20S; Accuracy: +1; Initiative: +0; Conceal: N

    Rifles

  45. Barrett M95: Caliber: .50BMG; Damage: 10; Rate: 1; Clip: 5; Range: 300; Accuracy: +1; Initiative: -1; Conceal: N; Notes: requires a Strength 5+ to fire without proper bracing stabilizer

  46. Blaser R93: Caliber: 7.62mm; Damage: 8; Rate: 1; Clip: 4; Range: 275; Accuracy: +1; Initiative: +0; Conceal: N; Notes: can also chamber .30M and .338 Lapua ammo

  47. Browning BAR: Caliber: .30-06; Damage: 8; Rate: 2; Clip: 4; Range: 275; Accuracy: +2; Initiative: -1; Conceal: N

  48. Calico M-105: Caliber: .22; Damage: 5; Rate: 1; Clip: 100; Range: 200; Accuracy: +0; Initiative: +0; Conceal: N

  49. Colt Sporter Delta: Caliber: 5.56mm; Damage: 8; Rate: 1; Clip: 5; Range: 200; Accuracy: +0; Initiative: +0; Conceal: N

  50. Enfield Enforcer: Caliber: 7.62mm; Damage: 8; Rate: 1; Clip: 5; Range: 300; Accuracy: +2; Initiative: +0; Conceal: N

  51. Galil Sniper: Caliber: 7.62mm; Damage: 8; Rate: 1; Clip: 25; Range: 300; Accuracy: +2; Initiative: -1; Conceal: N

  52. H&H African: Caliber: .45M; Damage: 8; Rate: 1; Clip: 2; Range: 200; Accuracy: +0; Initiative: +0; Conceal: N

  53. McMillan M-87: Caliber: .50; Damage: 8; Rate: 1; Clip: 5; Range: 300; Accuracy: +0; Initiative: +0; Conceal: N

  54. PGM Mini-Hecate: Caliber: .338LM; Damage: 8; Rate: 2; Clip: 10; Range: 300; Accuracy: +1; Initiative: +0; Conceal: N

  55. Remington M700: Caliber: .30-06; Damage: 8; Rate: 1; Clip: 5; Range: 300; Accuracy: +1; Initiative: +0; Conceal: N

  56. Remington M740: Caliber: .223; Damage: 7; Rate: 3; Clip: 5; Range: 275; Accuracy: +1; Initiative: +0; Conceal: N

  57. Ruger 10/22: Caliber: .22LR; Damage: 4; Rate: 4; Clip: 10/50; Range: 100; Accuracy: +0; Initiative: +0; Conceal: N

  58. Steyr SS6-69: Caliber: 7.62mm; Damage: 8; Rate: 1; Clip: 10; Range: 200; Accuracy: +0; Initiative: +0; Conceal: N

  59. SVD Dragunov: Caliber: 7.62RL; Damage: 8; Rate: 1; Clip: 10; Range: 650; Accuracy: +3; Initiative: -1; Conceal: N

  60. Walther WA-2000: Caliber: 7.62mm; Damage: 8; Rate: 1; Clip: 6; Range: 650; Accuracy: +3; Initiative: -1; Conceal: T

  61. Weatherby Mark V: Caliber: .460WM; Damage: 10; Rate: 1; Clip: 3; Range: 300; Accuracy: +2; Initiative: -2; Conceal: N; Notes: requires a Strength 5+ to fire without proper bracing stabilizer

    Submachine Guns

    Light SMGs
  62. Calico M950: Caliber: 9mm; Damage: 4; Rate: 21; Clip: 50/100; Range: 25; Accuracy: +0; Initiative: +0; Conceal: T

  63. Ingram MAC-10: Caliber: 9mm; Damage: 4; Rate: 18; Clip: 30; Range: 25; Accuracy: +0; Initiative: +0; Conceal: J

  64. Intratec TEC9: Caliber: 9mm; Damage: 4; Rate: 18; Clip: 20/32; Range: 20; Accuracy: +0; Initiative: +0; Conceal: T

  65. Intratec TEC22: Caliber: .22LR; Damage: 3; Rate: 15; Clip: 30; Range: 20; Accuracy: +0; Initiative: +1; Conceal: J

  66. Micro-Uzi: Caliber: 9mm; Damage: 4; Rate: 15; Clip: 15; Range: 25; Accuracy: +1; Initiative: +2; Conceal: J

  67. Mini-Uzi: Caliber: 9mm; Damage: 4; Rate: 20; Clip: 20; Range: 35; Accuracy: +1; Initiative: +1; Conceal: J

  68. Skorpion M-61: Caliber: .32Cz; Damage: 5; Rate: 15; Clip: 15/20; Range: 30; Accuracy: -1; Initiative: +0; Conceal: J

  69. Spectre M-4: Caliber: 9mm; Damage: 4; Rate: 18; Clip: 30/50; Range: 35; Accuracy: +1; Initiative: +0; Conceal: T

    Heavy SMGs
  70. H&K MP-5: Caliber: 9mm; Damage: 4; Rate: 21; Clip: 30; Range: 40; Accuracy: +1; Initiative: +1; Conceal: T; Notes: the MP5-K is a smaller version with a smaller clip and less range

  71. Ruger MP9: Caliber: 9mm; Damage: 4; Rate: 15; Clip: 32; Range: 35; Accuracy: +0; Initiative: +0; Conceal: T

  72. Thompson M1928: Caliber: .45ACP; Damage: 5; Rate: 15; Clip: 20/100; Range: 50; Accuracy: +0; Initiative: +0; Conceal: T

  73. Uzi: Caliber: 9mm; Damage: 4; Rate: 21; Clip: 25/32; Range: 50; Accuracy: +1; Initiative: +0; Conceal: T

    Machine Pistols
  74. Beretta 93R: Caliber: 9mm; Damage: 4; Rate: 15; Clip: 15/21; Range: 20; Accuracy: +1; Initiative: +1; Conceal: J

  75. Glock 18: Caliber: 9mm; Damage: 4; Rate: 19; Clip: 17/19; Range: 20; Accuracy: +1; Initiative: +1; Conceal: J

  76. H&K VP-70z: Caliber: 9mm; Damage: 4; Rate: 9; Clip: 18; Range: 20/30; Accuracy: +0; Initiative: +1; Conceal: J

  77. Steckin: Caliber: 9x18mm; Damage: 4; Rate: 15; Clip: 18; Range: 18; Accuracy: +0; Initiative: +1; Conceal: J

  78. Taipan SD-7: Caliber: 9mm; Damage: 5; Rate: 15; Clip: 15; Range: 20; Accuracy: +2; Initiative: +1; Conceal: J; Notes: this weapon is Nekoko’s custom design and available only from her

    Assault Rifles

  79. AK-47: Caliber: 7.62x39mm; Damage: 7; Rate: 10; Clip: 30; Range: 250; Accuracy: +1; Initiative: +0; Conceal: N

  80. AK-74: Caliber: 5.45mm; Damage: 7; Rate: 20; Clip: 30; Range: 200; Accuracy: +1; Initiative: +0; Conceal: N

  81. Colt M-14: Caliber: 7.62mm; Damage: 7; Rate: 10; Clip: 20; Range: 275; Accuracy: +1; Initiative: +0; Conceal: N

  82. Colt M-16: Caliber: .223; Damage: 7; Rate: 20; Clip: 20/30; Range: 200; Accuracy: +1; Initiative: +0; Conceal: N; Notes: the AR-15 (an earlier version of this standard assault rifle) can also use these stats

  83. Colt M4 Carbine: Caliber: 5.56x45mm; Damage: 7; Rate: 30; Clip: 30; Range: 200; Accuracy: +1; Initiative: +0; Conceal: N

  84. Famas: Caliber: .223; Damage: 7; Rate: 25; Clip: 25; Range: 200; Accuracy: +0; Initiative: +0; Conceal: T

  85. FN FAL: Caliber: 7.62mm; Damage: 7; Rate: 10; Clip: 20; Range: 275; Accuracy: +0; Initiative: +0; Conceal: N

  86. H&K G3: Caliber: 7.62mm; Damage: 6; Rate: 10; Clip: 20; Range: 300; Accuracy: +1; Initiative: +0; Conceal: N

  87. Ruger Mini-14: Caliber: .223; Damage: 7; Rate: 15; Clip: 30; Range: 200; Accuracy: +1; Initiative: +0; Conceal: T

  88. SA-80: Caliber: .223; Damage: 7; Rate: 20; Clip: 20; Range: 200; Accuracy: +1; Initiative: +0; Conceal: T

  89. Steyr AUG: Caliber: .223; Damage: 7; Rate: 21; Clip: 30/42; Range: 200; Accuracy: +1; Initiative: +0; Conceal: T

    Heavy Weapons

    Machine Guns
  90. Browning M2: Caliber: .50; Damage: 10; Rate: 30; Clip: 200; Range: 1,000; Accuracy: +0; Initiative: +0; Conceal: N; Notes: belt-fed; cannot be used without tripod stabilizer brace unless user’s Strength exceeds 5

  91. M-60: Caliber: 7.62mm; Damage: 8; Rate: 30; Clip: 100; Range: 400; Accuracy: +0; Initiative: +0; Conceal: N; Notes: belt-fed; cannot be used without bipod support unless user has Strength 3+

  92. GE M134 Minigun: 7.62mm; Damage: 8; Rate: 100; Clip: 1,000; Range: 400; Accuracy: -3; Initiative: +0; Conceal: N; Notes: belt-fed; cannot be used without stabilizer brace unless user’s Strength exceeds 5

    Small Arms Explosives
  93. M-79 Grenade Launcher: Caliber: 40mm grenade; Damage: by grenade; Rate: 1; Clip: 1; Range: 400; Accuracy: +0; Initiative: +1; Conceal: T; Notes: the M203 (a grenade launcher attached to rifles) also uses these stats; use the area damage rules found under the grenade heading below

  94. Milkor MGL-140: Caliber: 40mm grenade; Damage: by grenade; Rate: 3; Clip: 6; Range: 300; Accuracy: +0; Initiative: +1; Conceal: N; Notes: use the area damage rules found under the grenade heading below

  95. M72 LAW: Caliber: 66mm rocket; Damage: 14; Rate: 1; Clip: 1; Range: 200; Accuracy: +1; Initiative: -1; Conceal: N; Notes: one-time use weapon; use the area damage rules found under the grenade heading below

  96. FIM-92 Stinger: Caliber: 70mm self-guided missile; Damage: 15; Rate: 1; Clip: 1; Range: 2 miles; Accuracy: +3; Initiative: -1; Conceal: N; Notes: one-time use weapon; use the area damage rules found under the grenade heading below

    Miscellaneous
  97. M2A1-7 Flamethrower: Caliber: napalm; Damage: 8; Rate: 1; Clip: 10; Range: 50; Accuracy: +0; Initiative: +0; Conceal: N; Notes: this is the last kind of flamethrower in service -- it requires a fuel pack (and a protective suit is advised); a clean shot to the fuel tank causes detonation, inflicting 15 dice of damage to the wielder and 6 dice to all in a ten-foot radius

  98. M224 Mortar: Caliber: 60mm shells; Damage: 12; Rate: 1; Clip: 1; Range: 1,320; Accuracy: -2; Initiative: -2; Conceal: N; Notes: this weapon has a minimum range of 25; it cannot be fired without the proper baseplate and bipod stabilizer; use the area damage rules found under the grenade heading below; this weapon is difficulty 9 to use without the Artillery Skill

  99. M26 TASER: Caliber: electric shock; Damage: 4; Rate: 1; Clip: 1; Range: 10; Accuracy: -1; Initiative: +0; Conceal: J; Notes: requires a hip-mounted battery; this damage is bashing but even supernatural creatures can be stunned; the taser can be used hand-to-hand, requiring no waste of the charge (this demands a Melee roll, and it falls under the Fist-Loads Technique)

  100. M67 Fragmentation: Caliber: hand grenade; Damage: 12; Rate: 1; Clip: 1; Range: as per Thrown Weapon; Accuracy: +0; Initiative: +0; Conceal: P; Notes: for every foot away from the weapon’s “ground zero” blast radius, reduce the damage pool by 1 for that target

  101. RPG-7: Caliber: 40mm rocket; Damage: 12; Rate: 1; Clip: 1; Range: 400; Accuracy: +0; Initiative: +1; Conceal: N; Notes: use the area damage rules found under the grenade heading above


For a standardized listing of firearms' ammunition, go here please:

Ammunition