City NPCs



Changeling


Seelie

Duchess Letitia Dain
Kith: Sidhe
Seeming: Wilder
Court: Seelie
House: Dougal
Legacies: Arcadian/Sophist
Apparent Age: 24 Real Age: 23 Chrysalis: 1989
Attributes: Strength 2, Dexterity 3, Stamina 2, Charisma 2, Manipulation 3, Appearance 3, Perception 4, Intelligence 3, Wits 3
Abilities: Alertness 1, Brawl 1, Dodge 2, Empathy 3, Expression 2, Intimidation 2, Kenning 4, Subterfuge 3; Archery 1, Etiquette 3, Jeweler 4, Leadership 3, Melee 3, Performance 4, Ride 2, Stealth 2, Survival 1, Temporal Sense 1; Dream Lore 3, Enigmas 2, Gremayre 4, Law 1, Literature 2, Medicine 1, Occult 2, Politics 3
Arts: Chronos 1, Dream-Craft 5, Soothsay 3, Sovereign 4
Realms: Fae 5, Prop 3, Scene 5
Backgrounds: Chimera 3, Dreamers 2, Holdings 3, Remembrance 3, Resources 1, Retinue 3, Title 5, Trods 4
Glamour: 8
Banality: 4
Willpower: 7
Merits/Flaws: Seeming’s Blessing
Image: Letitia is a most stately woman, austere yet beautiful. She favors crimson gowns and fine golden jewelry, much of which she crafts herself. Her golden-brown eyes hold a distant, dreamy look, but she nevertheless is always on the ball. Her skin carries the lightest tan, complimenting her auburn hair typically drawn back in a single braid. Magic dances at her fingertips and nobility in her expression.
Roleplaying Hints: As Duchess, you are aware of the great responsibility resting on your shoulders. You often seek to reach back into the past, to Arcadia, to find answers to problems. Consequently, you prefer your dreams, and the Dreaming, to mortal affairs. Is that such a bad thing, when your duties and duchy is so removed from their banal world?
Background: As a child raised in the courts of fae, she was distant. When the soul of Letitia entered her life, she became a true dreamer. Her Chrysalis was marked with almost Bedlam-like behavior, and she had to undergo a great deal of social…moderation…to keep her from losing her grip on reality completely. Even then, it was recognized by the ever-pragmatic Dougal that her place would be in the Dreaming. She was properly raised in the ways of the Household and it was clear she was naturally perfect for a high-ranking job. And they had just the one: the Duchy of Julius Maer. She accepted the title, lands, and responsibilities, fully aware of the gravity of her tasks. For several years now - she scarcely counts them - she has stood firm against the Unseelie, Gallain, Shadow Court, Fomorians, and all other comers as the major Trods are sought for their ambitious or evil ends.

Sir Nero Skyhammer
Kith: Troll
Seeming: Wilder
Court: Seelie
House: Dougal
Legacies: Crafter/Beast
Apparent Age: 25 Real Age: 22 Chrysalis: 1993
Attributes: Strength 4, Dexterity 3, Stamina 4, Charisma 3, Manipulation 2, Appearance 2, Perception 3, Intelligence 3, Wits 3
Abilities: Alertness 3, Athletics 3, Brawl 4, Dodge 3, Expression 1, Intimidation 2, Kenning 3; Blacksmithy 3, Etiquette 1, Leadership 1, Melee 4, Ride 2, Security 3, Stealth 1, Survival 1, Weaponsmithy 2; Dream Lore 2, Gremayre 3, Investigation 2, Law 1, Medicine 1, Occult 1, Politics 1
Arts: Dream-Craft 2, Primal 3, Pyretics 3, Wayfare 2
Realms: Actor 2, Fae 4, Prop 4, Scene 4
Backgrounds: Chimera 4, Contacts 1, Remembrance 1, Resources 1, Retinue 2, Title 2
Glamour: 7
Banality: 5
Willpower: 8
Merits/Flaws: none
Image: Nero is a tall and robust Troll matured by his responsibilities. The large man typically wears breeches and woolen shirt; though peasant attire, these common cloths are marked with the noble insignia of House Dougal. His horns are pronounced and just starting to curl, a symbol of his youth, vigor, and strength. He is not as gigantic as most Trolls, however, and moves more agilely than most do or try to, at any rate.
Roleplaying Hints: You are a quiet and attentive knight and know the Household counts on you when the Duchess is off in wonderland. You hide your true passion - metalwork - behind your duty-bound veneer. You are normally quite patient, but everyone knows about your raging temper when pressed enough.
Background: Nero was a large, athletic teen in Kansas City’s Central High School when the Chrysalis struck. Fortunately, the local mew, Trajo Fair, was alerted to the surge in Glamour and he was picked up. After adapting to his new life, he completed high school and demonstrated a mature and responsible attitude surprising for his age, more than most of his fellow Kith demonstrate. House Dougal approached him and invited him into their ranks if he passed their questing tests. At age eighteen, he fulfilled the geasa and became a full knight of the House. He was soon appointed to Caer Yocuna under Duchess Letitia, serving loyally and skillfully ever since. While he occasionally returns to the human world to visit old high school friends, he spends most of his free time in the Dreaming with metalworking, blacksmithing, and even weapon-making. His name, Skyhammer, was earned after many battles with Nightmarish chimerae. He swung his war-hammer with immense speed and force, and often leaped into his foes - descending from the sky, so to speak. He became the highest renowned warrior in the realm and still is.

Kenneth Dimaggio
Kith: Boggan
Seeming: Grump
Court: Seelie
Legacies: Bumpkin/Humbug
Apparent Age: 32 Real Age: 29 Chrysalis: 1992
Attributes: Strength 3, Dexterity 2, Stamina 2, Charisma 3, Manipulation 3, Appearance 2, Perception 3, Intelligence 3, Wits 4
Abilities: Alertness 2, Brawl 2, Dodge 1, Empathy 3, Expression 1, Intimidation 1, Kenning 3, Streetwise 1, Subterfuge 1; Cooking 4, Drive 1, Etiquette 1, Firearms 1, Gremayre 3, Leadership 1, Melee 1, Performance 2, Stealth 1; Finance 1, Occult 2
Arts: Chicanery 4, Legerdemain 3, Primal 2, Soothsay 1
Realms: Actor 4, Fae 3, Nature 1, Prop 2, Scene 2
Backgrounds: Contacts 3, Dreamers 1, Holdings 1, Remembrance 1, Resources 2, Retinue 2
Glamour: 6
Banality: 5
Willpower: 7
Merits/Flaws: Reputation
Image: Kenneth is a rotund Italian who clearly enjoys his pastas and drink. Still, he is no fat fool. The wily glint in his thick-browed eyes dismisses most teasing. His mortal seeming finds him dressed casually in slacks and bright sweaters or sweatshirts. In his fae seeming, he wears gaily colored cottons and breeches, and drops about one foot in height.
Roleplaying Hints: You’re always seeking the best answers to any conflict that plagues you or the mew you own and operate. With all the Redcap thugs around, you’ve developed a few wily tendencies. But that hasn’t always stopped their occasional rampages, and you’re starting to get sick of cleaning up after the Unseelie jerks without a single tip of the hat from Queen Mary Elizabeth.
Background: Kenneth Dimaggio (no relation) was born into a large family. He had a nine brothers and sisters and the grandparents lived in the same household. He wasn’t the oldest but he was in his adolescence, he was the oldest child left in the house. The other children were still under 12 and his older brother and sister had gone off to find work. He often took care of his family while both parents worked. But in truth, he enjoyed it, particularly when it was time to cook. With his grandmother’s guidance, he learned and cultivated dozens of traditional Italian recipes. His cooking became a neighborhood legend. Everyone knew he would open his own restaurant. Indeed, when he graduated from high school, he started looking for a place to open. He found an old restaurant no one used anymore because it was thought to be haunted by the proprietors murdered there during a robbery in the late 80s. Maybe it really was haunted, but Kenneth found it calling out to him, so he sneaked in. And that’s when he collapsed behind the bar, a dream vision overcoming him. So after the Chrysalis, which drew a curt but responsible Nocker to guide him through its tumult, Kenneth worked to buy the old restaurant. And he turned it into something more, having actually stumbled across a small freehold. With typically Boggan efficiency, he had the place manned with a few other responsible Kith and renamed the favorite stopover for many Seelie passing through “Trajo Fair” (since many of those who stopped by were Satyrs). Kenneth has run the place ever since, faced off with many Unseelie dangers, and kept the Hearth a location of stability for all local commoners to enjoy. The Hearth is an unspoken secret among those fae, as Kenneth knows it must be to avoid impractical conflict with House Dougal.

Unseelie & Gallain

Lady Antoinette Kirs
Kith: Sidhe
Seeming: Wilder
Court: Unseelie
House: Leanhaun
Legacies: Rake/Regent
Apparent Age: 22 Real Age: 22 Chrysalis: 1990
Attributes: Strength 2, Dexterity 3, Stamina 2, Charisma 4, Manipulation 4, Appearance 4, Perception 2, Intelligence 3, Wits 3
Abilities: Alertness 1, Athletics 1, Brawl 1, Dodge 2, Empathy 3, Expression 2, Intimidation 2, Kenning 3, Streetwise 1, Subterfuge 4; Drive 1, Etiquette 2, Firearms 2, Melee 2, Performance 2, Stealth 2, Temporal Sense 3; Dream Lore 1, Enigmas 1, Gremayre 3, Investigation 1, Occult 3, Politics 3
Arts: Chicanery 2, Contempt 2, Delusion 5
Realms: Actor 3, Fae 2, Prop 1, Scene 3
Backgrounds: Chimera 2, Contacts 2, Remembrance 4, Resources 3, Retinue 2, Title 2
Glamour: 7
Banality: 4
Willpower: 7
Merits/Flaws: Animal Magnetism, Mansion
Image: Antoinette is an exotically beautiful black woman who prefers the most stylish and revealing dresses and gowns, blacks and reds among her favorite colors. In her mortal seeming, she’s simply stunning. In her fae seeming, she’s an enthralling vision. Her plaited hair seem like hypnotic swirling serpents as she walks, and the faint jingle of bangles announces her sensual presence.
Roleplaying Hints: No one can resist you. You love having fun, but never at the expense of your authority. Your lessers must respect and fear you. That’s probably why you prefer mortal lovers. So easy to discard.
Background: Antoinette scarcely remembers what her life was like before the Chrysalis at age ten. Her father was a wealthy banker, while her mother had died years past. So Antoinette pretty much learned to raise herself, and get herself through the Chrysalis on memory alone. Within a year, House Leanhaun paid the city a visit, scouting for Chrysalids. And Antoinette is who they found. She was soon Sained, proving her ability and wile even at a young age. Years passed and Antoinette fit right into the local Unseelie scene. Her presence of command put her at the top of the proverbial food chain in a matter of two short years. Rapacious Redcaps learned better than to test her patience, Nockers found their mouths outwitted, and Sluagh couldn’t find anything dirty about her life-style…at least, nothing she didn’t already openly admit to. She began to host many parties at home when her father was away, claiming to him to be involved in “collegiate home studies”. Half of her parties are for local fae - sometimes they’re Redcap drinking parties, sometimes noble schmoozes. The other half of her parties are artist patronages, the best of whom find themselves first in her bedroom, and later under her heel. Rhapsody is no stranger to this Leanhaun, of course. The Shadow Court has approached her in the past to come and work for them. However, Antoinette insists first on being appointed higher rank, given many vassals, and otherwise empowered enough to be on level with Duchess Letitia. And they won’t do it. So she is content to live her life, harvest Glamour, and thumb her nose at just about everyone.

Hawkeye
Family: Canotili
Seeming: Brave
Camp: Summer
Tribe: Fox
Legacies: Hunter/Scalp-Taker
Apparent Age: 20 Real Age: 20 Chrysalis: 1994
Attributes: Strength 2, Dexterity 4, Stamina 3, Charisma 2, Manipulation 2, Appearance 2, Perception 3, Intelligence 2, Wits 3
Abilities: Alertness 3, Athletics 4, Brawl 3, Dodge 3, Empathy 1, Intimidation 2, Kenning 2; Animal Ken 2, Archery 5, Etiquette 1, Leadership 2, Melee 3, Performance 1, Stealth 4, Survival 4; Cosmology 1, Enigmas 1, Gremayre 2, Investigation 1, Linguistics (fox) 1, Medicine 1, Occult 1
Arts: Chicanery 2, Legerdemain 2, Pyretics 3, Spirit Link 3
Realms: Actor 5, Fae 4, Nature 2, Prop 3
Backgrounds: Chimera 1, Totem 1 (whitewater), Treasures 3 (immaculate bow), Vision 1
Medicine: 6
Banality: 4
Willpower: 8
Merits/Flaws: Acute Sight
Image: Hawkeye is sleight-of-build but athletic young man of obvious Native American descent. He dresses in archaic skins and furs, sporting hawk feathers in his hair. He almost always carries his simple but magical bow and a quiver of arrows. He doesn’t have trouble with the law because he never ventures from the woods or plains that his Family roams, and his human Tribe once thrived in. He holds a fierce, stoic demeanor at all times, leading his people by example and skill.
Roleplaying Hints: Be gruff and to the point. Life is about proving one’s self as the best - best hunter, best leader, best thinker. You can’t stand simpering or sycophants. Never let any insult slide easily, but try to behave with the composure your ancestors expect, and your people need.
Background: Hawkeye remembers little of his youth. When he was twelve, he felled his first deer with a traditional bow. His father -- who was Canotili -- made him drink from the deer’s heart. And that is when he came to his first vision-quest, and awakened as a Tree Dweller like his father. He was raised in the ancient ways and learned of the ancient magics. Hawkeye learned why White Men could never be trusted nor could their dreamerfolk, who were just as greedy. After a wild chimerical beast killed his father, who was chief of the Canotili in those woods, he became the leader. He earned his name after demonstrating his keen bow shot and felling the beast that killed his father. Hawkeye learned how to guide his Family when he was thrust into the position. His first real conflict came when a group of silver-tongued but dark-garbed “fae” arrived to his forest in search of “freeholds” and “Glamour”. Hawkeye gathered his war party and set forth to dissuade and frighten off the pale-skinned intruders. But the encounter became bloody. Though some of his people died that way, so did some of theirs - and the survivors never returned. For now, the Canotili live with an aloof peace between the neighboring Tunghats and are usually blessedly free of “Kithain” intrusion. Hawkeye isn’t sure how he would handle another invasion.