City NPCs



Wraith


Stygia, Guilds, & Renegades

The Magnificent Charles the Red
Faction: Brotherhood of the Black Rabbit (Renegades)
Nature/Demeanor: Explorer/Architect
Shadow: The Pusher
Life: Stage Magician
Death: Water Escape Accident
Regret: Never Found the Real Deal
Apparent Age: 35 Real Age: 76 Death: 1961
Attributes: Strength 2, Dexterity 4, Stamina 2, Charisma 4, Manipulation 4, Appearance 3, Perception 3, Intelligence 3, Wits 3
Abilities: Alertness 1, Athletics 2, Dodge 3, Empathy 1, Expression 1, Intimidation 1, Leadership 1, Subterfuge 2; Drive 1, Etiquette 1, Meditation 4, Melee 1, Performance 2, Sleight-of-Hand 4, Stealth 3, Survival 1; Enigmas 2, Kindred Lore 1, Mage Lore 2, Medicine 1, Occult 4, Politics 1, Underworld Lore 4
Arcanoi: Argos 3, Flux 3, Moliate 1, Pandemonium 2, Phantasm 4
Background: Allies 3, Brotherhood Status 3, Contacts 3, Eilodon 2, Haunt 3, Memoriam 2, Notoriety 3, Relics 2
Passions: Put on a Good Show (pride) 4, Uncover Secrets of the Hidden World (envy) 4, Seek Absolution (fear) 3
Fetters: Magic Card Deck (4), Favorite Stage (3), Living Wife (3)
Angst: 5
Dark Passions: Seek Damnation (self-loathing) 4, Assault True Mages (envy) 4
Thorns: Devil’s Dare
Corpus: 9
Willpower: 8
Merits/Flaws: Eidetic Memory
Artifacts/Relics: Magician’s Cane
Image: Charles keeps the traditional magician’s appearance: black tuxedo with a black cape. His nickname comes from the red velvet interior of the cape, often seen when he dramatically flushes the cape back when he walks. He has a dashing smile emphasized by a long moustache. The only detraction from his looks are over-buggy eyes, an idiosyncrasy of his drowning he could never get rid of in death.
Roleplaying Hints: Maintain an outgoing, excited attitude. Life is a show and you’re one of the actors, not a member of the audience. You will learn all you can and play it all up til you either find your way to the Magician’s Heaven or are claimed by Oblivion.
Background: Charles was a rising star in the stage magicians’ business. He could perform just about any trick or stunt. But he was struck with bad luck; he just couldn’t pick the lock on the chains that held him in a vat of water in time. He died, and was Reaped by the Brotherhood that anticipated his demise. He was reassured he was still useful, and taught the ways. He learned how much he didn’t know about the real world and drove himself to discover all he could. Still, he feels bad for leaving his wife alone, and struggles to do good for her. When she was moved to a Kansas City nursing home, he followed, and pursues his and the Brotherhood’s agenda here. With several other former magicians or occultists at his side, they research the strange supernatural trends of the city, glad for the absence of Stygia.

The Mask
Faction: Masquers (Guild)
Nature/Demeanor: Autist/Bravo
Shadow: The Director
Life: Unknown (forgotten?)
Death: Fire
Regret: Died Alone
Apparent Age: 25-50 Real Age: 219 Death: 1811
Attributes: Strength 5, Dexterity 4, Stamina 5, Charisma 1, Manipulation 1, Appearance 0, Perception 3, Intelligence 3, Wits 4
Abilities: Alertness 3, Athletics 3, Brawl 5, Dodge 4, Intimidation 5, Streetwise 1, Subterfuge 1; Drive 1, Firearms 2, Meditation 2, Melee 4, Repair 2, Stealth 3, Survival 2; Bureaucracy 1, Enigmas 1, Kindred Lore 2, Law 1, Occult 2, Politics 1, Sabbat Lore 1, Underworld Lore 3
Arcanoi: Argos 3, Castigate 3, Fatalism 2, Moliate 5, Outrage 5
Background: Artifacts 4, Contacts 3, Eilodon 4, Haunt 5, Masquer Status 4, Notoriety 4, Relics 3
Passions: Beat Back the Hierarchy (anger) 4, Punish Disrespectful Mediums (fear) 4
Fetters: Yarrow Mansion 3, Old Oak Tree 4
Angst: 8
Dark Passions: Cause Anguish Upon the Quick (bitterness) 4, Foil All Scheming (distrust) 4, Disfigure the Undead (hatred) 3
Thorns: Shadow Strength, Spectre Prestige, Trick of the Light
Corpus: 10
Willpower: 10
Merits/Flaws: Botched Moliation
Artifacts/Relics: War-Maul; Ruler’s Mask (Level 4; Effect: see through any illusion or deception in line-of-sight/hearing)
Image: The Mask wears old-fashioned, dusty overalls, boots, and ragged wool shirt. His muscles bulge and ripple, the relic war-maul strapped to his back only adding to his fearsome appearance. His hair is wild, while his face is hidden by a gray-iron, faceless mask. Cold eyes rest behind the mask’s eye-sockets, as he almost never shows emotion.
Roleplaying Hints: You do not speak. Your actions and gestures are enough to get across your simple demands. When among other ghosts, you are ever-vigilant and watchful. When alone, you are withdrawn, lost in thoughts and regrets no one has a need to ever hear and know.
Background: Known only as the Mask, he is definitely the most terrifying warrior-wraith in the region. A lord in his own right, he was seen on the front lines that drove the Legions back and sent many unfortunate Centurions into their Harrowings. His violent nature serves a purpose, however, and this he knows. He keeps the order in an otherwise lawless necropolis. He keeps the necromancers in line. He keeps the Renegades out of the freewraiths’ hair. He keeps the Hierarchy out of town. No one is sure who he is, or was, and he doesn’t seem interested in sharing. For now, it’s acknowledged that he is the law, and while he does not make commands or demands, he does keep a sort of justice in the Shadowlands of Kansas City.