Nushi


A resource for Vampire: The Masquerade and Kindred of the East, this collects 20 totemic spirits for use by Kuei-jin as Nushi patrons of their Wu. Some are quite similar to Totems from Werewolf while others are unique and/or new for the Wan Kuei. Yin-leaning spirits (still considered Umbrood, even if their nature is more Yin-like, which may mean they can even interact with the Yin World, but wraiths cannot ever be Nushi/Totems) are especially uncommon among hengeyokai or their Sunset People cousins. But like shapeshifters, Kuei-jin try to draw Nushi of a particular type to guide a Wu of a particular sort. The four main categories of Nushi are “war”, “cunning”, “spiritual (Yin)”, and “spiritual (Yang)”. Presented for each level (1-5) are one of each sort. This is the basic version of that spirit; Wu can “build” them just as werewolf packs may build their Totems (Storyteller’s permission).


Level One

Dog (War)
Description: In Japan, he is called Akai Inu, and it is unusual for vampires besides gaki to take on a Nushi of this sort. Akai Inu is a fierce and protective guardian, both of his adopted children and humans who long ago domesticated him.
Traits: His children gain +2 dice to Intimidation rolls. Dog also gives +1 die to Brawl or Martial Arts rolls, though only when defending weaker creatures (most humans count).
Bans: Akai Inu forbids his Wu from slaying humans unless absolutely necessary.

Scarlet Mote (Spirit—Yang)
Description: This minor spirit (an Engling) is literally an orb composed of material from the Yang World—in short, a ball of Yang energy, and nearly as mindless as one might expect. It enters into a pact with its Wu as almost a parasitical relationship, like a remora on a shark.
Traits: Kuei-jin of Scarlet Mote’s Wu may access one additional point of Yang Chi each night.
Bans: Kuei-jin of Scarlet Mote must always aspect their corpse with Yang Chi.

Rainy Season Sage (Cunning)
Description: Also known as Bengbeng, he appears to his Wu as a humble frog. However, he is considered a spirit of good fortune, and blesses his Wu with singular acts of such luck. Bengbeng’s an easygoing spirit, and merely appreciates those shen who appreciate him.
Traits: Once per scene, any member may re-roll a single failed roll. A second failure is just a failure. If the re-roll botches, treat it as a normal failure.
Bans: Bengbeng expects his children to enjoy the feel of the rain on their faces.

Whisper (Spirit—Yin)
Description: An intangible spirit, Whisper embodies the quiet murmur of speech and gentle breezes. She knows many secrets and will impart them to those wise enough to listen.
Traits: Whisper will offer clues to those children wise enough to listen. Children of Whisper may attune to the Wall to hear their Nushi speak (Perception roll, difficulty 7). If they hear her, they gain -3 difficulty to the next Enigmas roll they must make.
Bans: Allies of Whisper must avoid making loud noises, especially while speaking.


Level Two

Crab (Spirit—Yang)
Description: Also known as Kani, Crab likes to assist his Kuei-jin gain easier access to the Yang World. Once they arrive, he tends to demand services to accompany whatever other business they may have beyond the Wall.
Traits: So long as the Kuei-jin can hear the sound of water, Crab’s children may step sideways into (or out of) the Yang World without ritually prepared jade or other Arts.
Bans: Crab insists his children spend at least one full night without leaving their respective havens each week.

Dragon Tear (Spirit—Yin)
Description: This disturbing spirit manifests as a great disembodied, lifeless eyeball the size of a human head. Its dragon-like nature derives from the tendency for the eyeball to flicker a nictating membrane on occasion over the inert “face” of the eye. The Dragon Tear is connected to the Chi’iu Muh soul art, and its Wu-members all practice it as a rule.
Traits: Dragon Tear’s vampire children receive a -1 difficulty on all rolls associated with Rasa and Chi Sight (the first two levels of Chi’iu Muh). They also receive -1 difficulty on all Ritual rolls required for any Rites that directly involve travel to the spirit world, such as Imbuing the Jade.
Bans: All members of the Wu must devote themselves to the study of Chi’iu Muh.

Ox (War)
Description: Called Jianding, this mighty spirit appears either as the animal of its name or sometimes appears as a well-muscled laborer. Though slow to wit, he is steady and implacable.
Traits: His children gain +1 Stamina.
Bans: Ox expects his children to not abuse, overburden, or overtax their servants.

Rabbit (Cunning)
Description: Almost every culture has some version of a Rabbit or Hare-spirit that engenders respect for what the animal can do. In all cultures, Rabbit cares most of all for survival and family, and so a Rabbit that adopts a Wu expects her children to be good and kind about both.
Traits: Once per night, a member of the Wu can double her running speed for a scene without any use of Demon Chi or Disciplines. This does not apply to any other uses of speed (e.g., a faster run does not facilitate a harder flying kick).
Bans: Even her vampire children must protect children from harm, even if doing so takes them out of their way.


Level Three

Dragonfly (Cunning)
Description: Dragonfly is a dazzling, enigmatic, and swift spirit who is difficult to catch (and appeal to), and rarely adopts any shen, finding Wan Kuei and hengeyokai alike to be too…brutishly savage. A precise killer, he teaches his children how to be the same.
Traits: Dragonfly bestows his children with +2 dice to Alertness and +1 to Brawl or Martial Arts.
Bans: He expects his children to demonstrate patience and deliberation in all things.

Drowned Woman (Spirit—Yin)
Description: In Japan, the story of this ghostly spirit has the name of Furasawa Hideko. She drowned herself in Jogani River after bandits murdered her children. She appears as a pale and unspeaking figure with long hair, constantly dripping river water.
Traits: The Drowned Woman’s children may manifest their fangs without invoking their P’o by instead spending 1 Yin, once per scene. If placated properly, on behalf of the Wu she may haunt a particular locale for a scene with her Charms, evoking phantasmal sounds and psychokinetic effects (often water-related), nothing terribly dangerous but very disturbing (can invoke the Shroud/Delirium in mortals, Storyteller’s discretion).
Bans: She demands that her vampires punish those who harm children.

Lady Yuki (War)
Description: The spirit of a grieving blacksmith’s wife appears before her Wu as a masterwork sword, her husband’s final great work and forged in her memory.
Traits: Children of Lady Yuki gain +2 dice to all Melee rolls and can stake other vampires (even Kin-jin) with a metal weapon (like a sword) regardless of the victim’s Chi Balance.
Bans: Vampires pledged to Lady Yuki must comport themselves with dignity and sobriety at all times. Slip-ups (such as almost any occasion of fire, wave, or shadow soul) temporarily removes her blessing until penance is paid through quiet meditation for a full evening. Deliberate acts of barbarism may result in her abandoning the Wu altogether.

Nightjar (Spirit—Yang)
Description: The nightjar, also known as a nighthawk, is one of the few songbirds that is generally active during the twilight hours and into the night. Its familiar call, heard all over the world, cannot be mistaken when heard, the insistent trill that defies the otherwise peaceful calm of the darkness. They do not build nests and are hardy and adaptable survivors. The spirit of Nightjar shares such wisdom with Kuei-jin who take on her mindset.
Traits: Children of Nightjar gain +3 dice to all (Oral) Expression rolls, -1 difficulty to resist wave soul, and -1 difficulty to all soak rolls against sun-based damage.
Bans: Nightjar insists that her children gain sustenance only from “natural” sources: that is, the vampire’s natural prey (mortals) and in its natural form (flesh or blood only). They may not gain Chi from “stealing breath” or osmosis (if Dharmically advanced enough), nor may they take Chi from shen (including other Kuei-jin) for the purpose of sustenance.


Level Four

Earthquake (War)
Description: When it comes to Wan Kuei seeking this Nushi, a lesser dragon named Jinshindo often manifests on behalf of the greater Lord of Quakes. He slumbers deep in the earth and speaks through cracks and vents, his voice the presaging tremors of a terrible earthquake.
Traits: Children of Earthquake become mighty in battle, gaining +1 die to all Brawl or Martial Arts attacks. They also command the power of the earth and may call upon +2 Strength.
Bans: Devotees of Earthquake may never travel by air, not even if powered by their own Arts.

Ou Yezi (Spirit—Yang)
Description: Ou Yezi was a legendary swordsmith from the Spring and Autumn Period of classical China. Kings and would-be emperors harkened from far and wide for his works. As a Nushi, this spirit embodies that mastery of craftsmanship and shares such eminence with his chosen children.
Traits: Ou Yezi’s adopted Kuei-jin gain -2 difficulty on all Craft rolls. Additionally, each member gains a one-time use. They may craft a single item that is considered a masterwork and cannot fail. That item will always succeed its first and original roll for use (regardless of who uses it). For example, a swordsmith may craft a sword that will definitely and automatically hit its wielder’s target on the first swing, but only that first swing. If a success threshold is required to determine results, assume a solid 3 successes. This does not govern any secondary rolls (like the sword’s damage roll, nor the victim’s soak roll, if applicable). After that first use, the item services as a normal (if impeccably made and likely valuable) item. Each Wu-member may make this masterwork item only once, even if she stays devoted to her Wu and Nushi for a thousand years. Furthermore (in part, to help avoid clever players’ potential abuses), only one member per year may use her one-time crafting and create this masterwork item.
Bans: Ou Yezi’s children must take pride in their work. That means applying a signature to all their Crafted items, whether that means etching a name in the siding of a house just built or a watermark on the grip of a handmade pistol. This makes the item identifiable (and could cause its creator some trouble if the item is used illicitly). This also means the vampire cannot create any forgeries of others’ work. As they must put their signature on such replicas, it’d simply be plagiarism.

Prince Shuang (Spirit—Yin)
Description: Shuang, the Prince of Ice, is the result of a ghost of the Yellow Springs who fell in love with a spirit of winter. To avoid ever being torn apart by the winds of destiny, they enacted a forbidden rite and became one entity. Barred from a post in the Celestial Bureaucracy or a place in the families of the Yin World, Shuang dabbles in the affairs of the living and undead.
Traits: Once per scene, a child of Shuang may gain -1 difficulty to a single soak roll. Additionally, Shuang’s children may step sideways in or out of the Yin World without ritually prepared jade or Disciplines, and the Wall rating to do so is always 5 wherever they may be.
Bans: Shuang’s children must always aspect their corpse with Yin.

Typhoon Herald (Cunning)
Description: A severe spirit with windswept hair and a sheaf of loose papers constantly blowing about him, he is a trusted retainer of the Celestial Mandarin of Hurricanes.
Traits: Typhoon Herald grants its members +1 Dexterity and -1 difficulty on Intimidation rolls. If communed with properly, he may also teach his bolder children the secrets of Storm Shintai.
Bans: Typhoon Herald’s children must prove their strength by meditating in a precarious place during particularly windy weather once per month. Once per week, they must also prove their devotion by sacrificing a valuable object (one object per the entire Wu) by breaking it and burning its remains before Typhoon Herald’s shrine.


Level Five

Byakko, the White Tiger (War)
Description: One of the great guardians of the Middle Kingdom, Byakko appears as a ferocious yet melancholy white tiger. He does not savage wicked spirits with the same relish as glorious ages past, for the dwindling number of his albino mortal kin saddens him. He despises modern hunter weapons for this reason.
Traits: Byakko helps his vampire children become as deadly as he is in combat. They may manifest both fangs and claws without spending Demon Chi, calling upon the P’o, or invoking any Disciplines, and their natural weapons inflict Strength+2 aggravated damage.
Bans: His children may never wield firearms or other “modern” weapons.

Chih-Chiang-Fya-Yu, the Archer (Cunning)
Description: A bloodthirsty and masterless demon (so it calls itself), he roams the Yang World and often the Scarlet Path in search of souls to torment. When he manifests, he appears as an eight-foot tall hideous being with fangs and elephant ears. Though he prefers archers, he’s not stodgy, and any Wu clever enough to earn his respect will get his benefit for all ranged attacks, from hucking rocks to firing RPG-7s and everything in between.
Traits: A member of his Wu rarely misses any ranged attack. If such an attack fails, the player may re-roll (-1 die); the second roll is final. Furthermore, once per month, a child of the Archer may call out one ranged attack as “deadly”. This attack inflicts aggravated damage (if it didn’t already) against all manner of shen, including spirits (if the vampire can see them).
Bans: His vampire children must never leave a fight without drawing significant blood. If not their enemies’, they’d better draw their own, or Chih-Chiang-Fya-Yu might do it for them.

Melong (Spirit—Yin)
Description: In Buddhism, the mirror reflects the progress of the soul and the enlightenment-seeking mind. Vampiric disciples of the Road Back also contemplate the truth of reality. The wisest of Hungry Dead may even make a pact with an enigmatic spirit tied to the pursuit of enlightenment itself, called simply Melong. Such immortals gain powerful abilities.
Traits: Devotees of Melong firstly gain the benefit of -2 difficulty to all Hun rolls to resist takeover by the P’o (shadow soul). Furthermore, once per scene, the vampire may deflect and ignore all damage from a single attack so long as he is near a mirror or reflective surface, which results in the mirror’s shattering (in other words, the damage is transferred to his reflection, so there must be a reflection for this ability to work!). Melong’s children often fill their havens with mirrors for this purpose, as the vampire need not be conscious when the attack he wishes to divert is launched (foiling many an assassination attempt).
Bans: Melong expects her children to retreat from society after each Dharmic gain for a full year of meditation, contemplation, and spiritual reflection. (This would also be an auspicious opportunity to use the Rite, Recognizing the Dharmic Progression.) Such Kuei-jin rarely stay politically active, as such interruptions would be devastating to schemes and intrigue.

Raiden (Spirit—Yang)
Description: If not the most powerful of Nushi, he is at least the most famous. His brother, Leigong, may be tapped by Chinese vampires instead (same stats). Once a great duke in the Celestial Bureaucracy, he was deposed by divine politics during the Fourth Age, and he now seeks to regain his former glory. He assigns avatars to worthy Wu who may help him just as he helps them.
Traits: Raiden’s children may channel the duke’s mighty powers. Once per scene, they may summon powerful blasts of wind (50 miles per hour), which can easily knock over objects and people (Athletics roll to “aim” the wind; Strength rolls to resist). Also once per scene, a child of Raiden may hurl a bolt of lightning (3 dice of aggravated damage, Athletics roll to hit). After using either ability, the vampire suffers +1 difficulty to all rolls for the rest of the scene (not cumulative, should the vampire call forth both wind and thunder) due to exhaustion.
Bans: All who take Raiden as a Nushi must swear some sort of oath of vassalage to the Duke of Thunder. Rest assured, he will call upon that oath sooner than later as the Fifth Age winds down…