City Politics
Wraith: The Oblivion
Stygia, The Guilds, & Renegades
Overview: No one controls the rest of the Kansas City Underworld. At least, that’s how it appears. The Hierarchy was beaten out of the city years ago, and the Renegade gangs have roamed freely ever since. The several Renegade gangs do their own thing. Their loose organization is hardly enough to concern Little Asia’s Restless. Stygia does have plans to retake the necropolis, but has been required to feed reinforcements to the coastal necropoli to battle back the Yellow Springs dead. There appear to be no real Guild presence in the city, but this is folly. They’re the real masters of the necropolis.
Infrastructure: Major Renegade gangs number anywhere from 25-50 Larval wraiths, including groups like the Night Rats, Black Bloods, Stormriders, and a chapter of the Brotherhood of the Black Rabbit. The Guilds who are secretly in control of Restless affairs, of keeping the Hierarchy at bay, include especially the Masquers and Puppeteers, both sects including at least a dozen ghosts apiece.
Current Goals & Conflicts: The Hierarchy would like to reassert control over the city. But as loose as the Renegades are, the one thing that did and would again unite their vast numbers is the threat of Legionnaires. And that is the Renegades’ primary concern: keeping out the Iron Kingdom. The present Guilds, for their part, share the sentiment. But they act much more clandestinely and press their own strange agenda in the city. It appears to have something to do with the Skinlands, Risen Dead, and an biblical prophesy…
Key Locale: The gangs are scattered throughout the necropolis, though leave Little Asia alone. They meet only when a major emergency threatens at the fairgrounds. Each Guild has its own aloof Haunt to call home, but meet communally in the old and believed-abandoned Citadel, the Yarrow Mansion. The mansion is located not far from the cemetery of the same old family name, located north of Rolling Hills.

