The Kindred Most Wanted
The Red List Updated


In 2010, the Inner Council of the Camarilla met to update the Red List, that register of the greatest offenders against the Kindred’s secret society. In the past two decades, a number of top criminals had dropped from the list for one reason or another. Some were destroyed -- a few even by clever and bold Alastors. While in some cases, enemies far worse surpassed the original group and pushed the priority of their destruction back. Below is a summary of the current top ten, in descending order. New targets will be presented with dossiers to follow. After each name, the trophy clan claiming the target is also listed.

    1. Kemintiri (Ventrue)
    2. Lot Talmai (Tremere)
    3. Bakudan (Ventrue)
    4. Jerry Staph (Nosferatu)
    5. Danya (Toreador)
    6. Nekoko (Tremere)
    7. Tariq (Brujah)
    8. Germaine (Toreador)
    9. Kale Ulric (Malkavian)
    10. Enkidu (Gangrel)



Kale Ulric


For a full history and character statistics, view the following website: http://impotentzombies.tripod.com/blood.html

His Purpose
Kale for ages has been at odds with his sire, Mithras. This puts him at odds with the Camarilla by default, since Mithras was one of its founding elders. Though not as old and powerful as Mithras, Kale is still very old and very powerful, and has ambitions and plans of his own. The Camarilla is of no use to him because he seeks to fulfill his ambitions through the merit of his own strength, and to attract followers by the grandness of his leadership, not the complex lineages and skeins of Blood Oaths and boon-peddling that define the sect. He is a king, not a politician.

His Modus Operandi
Despite his age, Kale is strangely lacking in subtlety. He is direct and deliberate. His lies serve short-lived purposes, not centuries of intrigue. Consequently, his methods of defending himself are also direct, although he rarely needs to engage in common brawls. One glare from this ancient’s eyes has stopped blood-frenzied packs of Anarchs and Sabbat diabolists in their tracks, and the imperial demands that follow brought them to their knees, necks bent as willing blood sacrifices to their would-be victim. His command of Dominate and Presence ensures few can even think of harming him. Those that resist the power of his mind must then contend with a master tactician who has fought, survived, and won countless battles. Like Kemintiri, he is one of the few Kindred on the Red List that may simply be beyond justice.

His Crimes
His crimes are twofold: he refused to submit to the Camarilla, and he has long had a craving for the blood of the psychologically disturbed. And nowadays, that blood must come from fellow Kindred: 10th-Generation or older in fact, it seems. In fact, he spares most of his Cainite Vessels, and simply alters or erases their memory of the encounter. Thus, Kale has committed no overt criminal acts against the Camarilla or its elders (other than snubbing his sire), but that – combined with the difficulty of the target – is why he’s on the opposite end of the list from the likes of Kemintiri.

The Trophy Clan
The Malkavian claim Kale as their trophy. His exotic craving for the blood of the deranged is only the token reason they claim this trophy. In truth, it’s the Mad Clan’s opportunity to irritate the Ventrue. Despite Kale’s rejection of his sire and the Camarilla, the Kingship Clan still look upon this Methuselah as the epitome of the clan’s ancient strength and nobility, to which they would aspire. Perhaps Clan Malkav senses that, and it’s why they want him on the Red List all the more. But one thing that keeps Kale on the list above all is his heavy-handed approach to both Kindred and kine. No vampire likes to be treated as little more than a Vessel. Despite any claims to the contrary, even the aristocratic Camarilla leaders are offended (or simply horrified) by the anti-egalitarianism of ancient undead lords like Kale Ulric.

Quote: “I am everything that you want but lack the strength to gain.”

Rumors
1) Kale was Embraced the day Jesus was crucified (F; he’s a few decades older than that); 2) Kale is and always has been a more barbaric disguise of Mithras (F); 3) He has personally slain more Sabbat members than most of the Justicars combined (T); 4) Kale only drinks the blood of Malkavians (F); 5) Even a mild psychological neurosis is enough to satisfy his rarified tastes (T)


Nekoko


For a full history and character statistics, view the following website: http://blood-blade.tripod.com/

Her Purpose
Nekoko is a mage and her purposes to the Kindred are abstract and unknowable. She does not speak often of the Ascension War, of which the Tremere know a smidgen. Apparently, her ideals are less lofty than this metaphysical battle of beliefs. This much is certain, however: she is no friend of the Kindred, and her intimate political, physiological, and spiritual knowledge of the undead is frighteningly accurate and a serious security issue. She is a crusader, heart and soul, and whether the Kindred are her primary targets or not is irrelevant. The body count that she has amassed speaks for itself.

Her Modus Operandi
Nekoko is a “war-mage”, but not in the Hermetic tradition with which the Tremere are familiar. As an apparent “Brother of the Akasha”, her magick mixes with her martial arts mastery in a potent and often subtle fashion that enables her to accentuate mundane combat skills with mystick power. The bane of true mages, that backlash force called Paradox, rarely seems to find Nekoko, because of this paradigmatic advantage. Her greatest strength, however (and this may be true of all mages), is her awareness that expands into senses that the undead can only imagine. She is virtually impossible to ambush (as an unfortunate Assamite discovered). Luckily, whatever her true crusade may be, it has her geographically limited, nor has she made any overt threats to the Kindred. Aside from her few surgically precise actions, there is no reason to believe Nekoko is trying to destroy the undead. However, mage or no, she is a mortal human, and her knowledge of the undead violates the Masquerade. She is a threat to Kindred, and no common Blood Hunt is satisfactory.

Her Crimes
It began several years ago in 2005. Knowledge of what truly happened back then is still coming to light. Nekoko apparently led an expedition of her supernatural allies into the heart of the Library of Chongqing – Wan Kuei territory. They stole at least one vital, secret text. But the crime to the Camarilla came in how this raid was framed. Through Nekoko’s dark arts, the spiritual energies staining their passage were discolored to appear to the investigating Kuei-jin as the warped “Chi” of the Tremere. The backlash against the Cainites was immediate, and felt as far away as Hong Kong. Oliver Thrace lost a number of key negotiations with the Eastern vampires over that issue. Thrace launched his own investigation, but could not get to the library.

Thus, it took indirect rituals of divination that yielded pieces of the puzzle over the next several years. Through the clan’s inner connectivity, Thrace was able to put the clues together with other evidence provided by local Chantry Regents. Not only is Nekoko responsible for the library raid (though the Bone Court is not interested in the Tremere’s “proof”), she is also responsible for leading surgical raids against local Sabbat and Anarch bases, as well as an attack on the Tremere chantry. Furthermore, a confrontation with the local immigrant Kuei-jin led to a stand-off, in which the Tremere were asked to create and erect a ward against the Eastern Kindred on the Elysium havens of the city. Nekoko was spotted unraveling those wards, suggesting she is in league with the aggressive Asian vampires. The “Poisonman Plague” is also attributed to her magickal works, in which large populations of the city’s kine have been rendered inedible to the Kindred: their blood made poisonous to the undead anatomy.

In short, the Tremere are certain that Nekoko presents a serious threat to the Kindred, but are uncertain why her actions remain so localized. The local Prince is unconvinced, and a Blood Hunt is not pending. Consequently, having her assigned to the Red List is about as much as they can expect until she takes actions with wider-ranging consequences (if the Plague spread beyond the city, for example).

The Trophy Clan
Nekoko’s addition to the Red List is due to strong demands from Clan Tremere, and specifically from Oliver Thrace. Thrace called in many favors to have her added. The upper echelons of clan leadership are not concerned about a single magus. They are quite familiar with the talented and often acutely powerful spells that mortal mages can wield, and are quite confident that the threat Nekoko poses will pass as soon as she dies. And because she is a mortal mage, that is inevitable. Because Nekoko poses no overt threat to the Kindred or Tremere at large, Vienna is neutral about the trophy pursuit. Still, anyone who manages to bring the mage low will garner quite a few prizes from the war chest of Clan Tremere, not to mention gratitude from one of the most powerful Cainites in China.

Quote: “Vampires are as immortal as the stones of the earth. Over the ages, they erode away until they are shapeless and uninteresting. But no matter how old the rock, it will still shatter with sufficient application of force. See that chained whelp in the chair over there? Take a sledgehammer to his skull and tell me if he’s still immortal afterwards.”

Rumors
1) Nekoko is Nephandi (F); 2) Nekoko is barabbi (F); 3) Nekoko is not any sort of diabolist, but still belongs to some “darker” tradition than the Akashic Brotherhood (T); 4) Nekoko wants to destroy all Kindred (F); 5) Nekoko may know some of the secret keys to achieving Golconda (T); 6) Nekoko is in league with the Cathayans (F; her ward-unweaving was a matter of prestation); 7) Nekoko organized a powerful coalition of Asian supernatural allies in her city (T)


Jerry Staph


His Life
Jerry had a screwed-up childhood. His father was a small-time import/export businessman in Massachusetts. The Ventrue of England had him murdered so their ghouls could take over the business. Jerry became a young scam artist to survive in this dark world, but his own darkness crept up on him from behind. Jerry soon went insane with obsessive and volatile qualities, and committed his first grisly murder at age 15. They locked him up in one of the first asylums of the country. Here he only became worse, soon suffering from hallucinations and full-blown schizophrenia.

His Unlife
A Malkavian antitribu “rescued” Jerry with the Embrace. The young, psychotic vampire proved quite an asset repeatedly in the recurrent battles between the Sabbat and Camarilla. Though he never attained a position of status, his insane courage propelled him to the front lines of every fight and earned him plenty of glory. In time, he was made a Templar in Philadelphia. He proved an excellent bloodhound for internal treachery, and wielding a shotgun with incendiary rounds made a habit of finding and killing traitors within the sect’s midst.

Because he had so many more opportunities for diablerie, and because so many of his victims were fellow Sabbat fallen from grace, Jerry’s own Vinculum ties began to fade. His prowess and limited influence was wasted thanks to a number of fumbled Tremere antitribu schemes. To make matters worse, there was never a word of rectification or apology or even gratitude from the local Archbishop (and his letters of complaint to the Regent were never answered). Finally, his affection for the Sabbat ended and he up and left the city. He traveled north to New York in the 90s, pretending to be a regular Camarilla Malkavian while sniffing around Manhattan. He learned that the Ventrue Primogen of the city had a hand in the acquisition of “colonial interests” centuries ago and stalked the other elder for revenge. With his WP shotgun, he laid low the Primogen’s bodyguards one quiet night and slaughtered the other vampire. He drank his enemy’s heart’s blood and fled south.

But Jerry didn’t make it past Atlanta before Ventrue Archons caught up to him. The resulting firefight – in the heart of an airport no less! – resulted in a nasty breach of the Masquerade that the local Prince scrambled to cover up. Jerry walked away from the melee wounded, but he at least walked away. The Archons were not so fortunate. Up and down the East Coast, Jerry brazenly tarried, eluding his former sectmates and dancing around Blood Hunt war parties. And he ran one scam after another, usually on the kine, but quite frequently on other Kindred (he especially liked to tantalize the Nosferatu).

Details became sketchy after this point and remained so over the past two decades. He forced a mortal publisher to print an autobiography that totally ditches the Masquerade, aptly entitled My Book. Urban legend suggested that this Malkavian madman began to study Kindred lore in earnest, learning the sleeping place of his clan founder, secrets of Taoist alchemy enabling him to drink tea instead of blood, and driving off an entire pack of frenzied Lupines with only his silver tongue and subtle applications of Dominate. Most of it is probably bullshit, but one can never take a Malkavian at face value. It is never a healthy prospect.

His Purpose
Jerry’s purpose is indeterminable, and even he doesn’t know what he’s doing next. He’s surrendered his will to his madness, and it blows him from one place to another. His natural cunning, astute awareness, and killing talents have all kept him alive much longer than most vampires. All that is certain is that he has a certain measure of pride in his own lineage. He loves that he is Malkavian and would not want it any other way.

His Modus Operandi
Jerry is a very dangerous opponent to stalk. He’s completely unpredictable and favors powerful and deadly attacks, like white phosphorous ammunition for his shotgun. He never hesitates to confuse or control others’ minds to render them vulnerable and weak. And he never turns down the opportunity to diablerize, even when he would not gain in Generation. He’s a diabolist in the truest sense of the word.

His Crimes
He’s killed several Archons, ancilla, neonates, and a Primogen. He has also slain at least one Alastor so far. His scams and cons are difficult to detect and he’s a master of disguise. He has stolen a great deal of wealth and simply sabotaged many others’ resources out of spite and sadistic joy. In fact, the Justicars aren’t convinced that he quit the Sabbat; he is certainly acting in their best interests still. That the Black Hand wasn’t dispatched to reel him in is also telling.

The Trophy Clan
The Nosferatu want justice. Though Jerry killed a Ventrue Primogen, his incessant ploys targeted and harmed the East Coast Nosferatu the most. He has earned the Sewer Rats’ displeasure and they put in the bid for his addition to the Red List. With his penchant for diablerie (and frightening success rate), the other clans agreed to help hunt him down. Even the Camarilla Malkavian are unambiguous, as Jerry’s Masquerade-threatening pranks are no laughing matter.

Jerry Staph
Clan: Malkavian antitribu
Sire: Jorgie
Nature: Conniver
Demeanor: Deviant
Generation: 7th
Apparent Age: 31
Physical: Strength 2, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 5 (sly), Appearance 2
Mental: Perception 4 (astute), Intelligence 4 (shrewd), Wits 5 (cunning)
Talents: Alertness 3, Brawl 3, Dodge 4 (duck), Empathy 2, Intimidation 3, Leadership 1, Poetic Expression 1, Streetwise 2, Subterfuge 5 (cons)
Skills: Acting 2, Disguise 2, Drive 2, Etiquette 2, Firearms 5 (shotguns), Melee 3, Stealth 4 (lurk), Survival 3
Knowledge: Alchemy 4 (taoist), Computer 2, Finance 1, Investigation 2, Kindred Lore 4 (ancients), Linguistics (dutch, french, german, latin, portuguese, putonghua, spanish) 4 (idiomatic), Occult 5 (vampires), Politics 3, Science 3
Disciplines: Auspex 4, Celerity 3, Dementation 4, Dominate 5, Fortitude 2, Obfuscate 6, Potence 1
Backgrounds: Contacts 2, Fame 2, Resources 3
Virtues: Callousness 3, Instincts 4, Morale 5
Humanity: Path of Cathari 6
Willpower: 8
Image: Jerry prefers expensive suits worn loosely, as if he were out for karaoke night after a hard day’s work on Wall Street. The dark-haired, pale-skinned vampire typically maintains an inscrutable poker face until aroused to battle. Then he flashes an almost comically sadistic grin.
Quote: “Are you threatening me?”
Roleplaying Hints: Indeterminably insane, you are calm and urbane one moment, and fly off the handle like a deadly squall the next. You don’t keep friends very long, invariably forgetting about their existence or killing them. But neither do you stay in one place long enough for their families to claim the corpses either.
Haven: Jerry is constantly on the move, suspected to be somewhere on the East Coast. But he might not be. This deranged vampire could be in Calcutta and hallucinating that he’s taking in the evening theater on Broadway.
Influence: Next to none since leaving his role as Sabbat Templar behind. He doesn’t even possess any clan prestige since publishing his Masquerade-breaking autobiography.
Notes: With his extra level of Obfuscate, Jerry can prevent anyone from reading his thoughts.
Rumors
1) Jerry has Embraced someone just to diablerize them (T); 2) His aura is black as sin (T, considering how many victims of diablerie); 3) He is still Sabbat (technically T); 4) He met Caine (F); 5) He met Malkav, the clan founder (F); 6) He thinks he met Malkav and Caine (T); 7) He can drink tea instead of blood for sustenance (F, but he mixes the two and likes the taste)


Bakudan


His Life
Bakudan was a normal Japanese teenager named Uzachi Hiro growing up in abnormal times, when the Empire of Japan was fascist and aggressively lashing out at its neighbors and rivals. He was a lukewarm patriot, uninterested in fighting until he was conscripted like so many youths. When the Americans came to Okinawa, he was among thousands of Japanese soldiers deployed to halt their advance. And like thousands of Japanese soldiers, Hiro perished in vain. A bullet shattered his ribs, and as he lay crippled in a ditch, an American clambered over and stabbed him in the belly with his rifle’s bayonet. Ignoring Hiro’s shrieks, the soldier stabbed him again -- this time in the cheek, puncturing his face and leaving him a gory mess. Lying in a puddle of mud and blood and worse, Hiro’s short life slipped from his gaze. The seventeen year-old’s corpse was thrown in a mass grave and covered with his fallen comrades and lime. That should have been the end of his pointless life.

His Unlife
But Hell waited for his condemned soul. He slipped down through the earth, along a charnel tunnel of blood and slimy guts, like an earthen sewer pipe of the dead. He was shocked back to consciousness when he fell and landed in a pile of shattered bones and torn body parts. A frigid wind cut through his own tattered flesh, driving him out of that pile of death. He discovered he was in Kakuri: Hell. He saw insect-like monsters, massive demons, crawling out of the ground and hungrily crawling toward the pile of corpses where he fell. Others like him moved, but they weren’t crawling out of the pile in time. He ran in terror before the demons found him, too. He ran and ran until the blowing wind exposed a black path, slimy as if covered in octopus ink. It led up and seemingly away from Kakuri, so he scrambled up the road, sobbing in terror as he felt things start to crawl out of the sludge and toward him. Hiro felt a drawing force upwards as he made it to the crest of a hill on this path. With a bitter cry, he lifted his arms up and let it draw him through the black earth and away from that horror.

But the horror was far from over. He found himself back in that grave, awake and revoltingly “alive”. Covered in others’ bodies and several feet of dirt, he frenziedly dug his way out of the battlefield grave and back onto the surface of the world. He was back! And…he was hungry! So hungry! A nearby American, an MP, sufficed as his first meal that night. He didn’t even seem to notice that he was eating the poor young man whole, tearing out his throat and eating the human flesh. So enthralled with his meal was he that he did not detect a far more sinister hunter creeping up behind. A terrible blow rendered the chih-mei unconscious, and he was dragged away to be “exorcised” and restored to sanity by an unholy saint, a Celestial Devil.

And that was how Hiro died and was reborn as Bakudan. His savior, his sensei, was a wizened if shrewd gaki -- the Hungry Dead -- who expected quite a few urns after that monstrous battle. He was taught the “truths” of the universe from the Devil Tiger perspective, and learned that the demons he saw were real, and were eager to pour into this world and devour everyone. Only a life dedicated to the destruction of Hell could suffice, and so was the whelp indoctrinated into the Searing Wind sect.

Years of training sharpened his mind, skill, and purpose. Gone was the diffident man-child that fell in battle to the gaijin invaders. Now he was a killer, a hunter of demons, a remorseless and relentless punisher of sin. And he was well-armed. He was permitted to explore his world, given a period to acclimate to his undead life and cut his teeth on everyday vices and hazards. Should he survive a half-century, he would be given his ultimate mission. For decades, Bakudan lived fiercely, loved fiercely, killed fiercely, and experienced the world fiercely from every angle. None of it dulled his desires to strike a killing blow at the evils that threatened this world, that aided and abetted the demon world -- often unwittingly and foolishly. Bakudan was ready for more. His mission came down from on high. He would travel to America with the Quincux’s foolish Great Step Outward. But once there, he would not seek to conquer or reclaim. He would go there to destroy.

So, Bakudan arrived in Seattle in the early 90s and began his lone wolf campaign of destruction. Small but precise explosions were detonated on Cainite properties and Elysiums throughout the city. This “serial bomber” was hunted down by mortal and vampire authorities alike, but with no motive or background, the investigation was reliant heavily on luck. And so far, it seems Bakudan is far more fortunate than his pursuers. He often lays low for years at a time, too, gathering his supplies. In fact, he has not set off a bomb for almost ten years now, and it is believed he either gave up or died. He gathered deadlier materials, eager for some of the most destructive resources -- biological or even nuclear -- but they have proven very difficult to acquire now, and even asking after them was extremely dangerous. Still, he was making progress, and had a contact in the small but growing Russian mafia. All seemed to be going well until it turned out his contact was a ghoul for the local Brujah, and a vicious clash in which he was forced to exhibit his more exotic powers identified his nature. The Ventrue Prince dispatched several of his agents to destroy this Cathayan foe, but Bakudan led them all into a trap that leveled an entire building in a deadly fireball. Rumor then had it that Bakudan was either killed as well in that incinerating explosion, or that he fled the city.

His Purpose
Bakudan is a mad bomber. There is no subtler way to put it. He’s a terrorist with religious zeal. He honestly believes that the people he blows up are enemies of Heaven, and must be destroyed to weaken the armies of Hell. Most Kuei-jin seem like religious zealots to the Camarilla, but the Searing Wind sect is even more fanatical than most. The only thing that might satisfy Bakudan’s hate is to set off nuclear weapons in every major city of the West. Luckily, he hasn’t gotten his vicious claws on such materials yet, and even a “dirty bomb” is not yet within his grasp. Not yet...

His Modus Operandi
Bakudan is a capable fighter but dislikes direct confrontation. He believes if he’s drawn into a common brawl, it’s a failure of his own judgment and a sleight to his sense of panache. He by far prefers to led his enemies into traps with carefully planted explosives and anti-personnel mines or grenades, many of which are homemade. He’s essentially a lone wolf terrorist with supernatural powers the likes of which few Cainites have ever encountered. He is not especially powerful, just exceptionally dangerous. Chances are, he’s got his own body rigged with explosives at any given time, such that if he feels that he is about to put back into Final Death, he can drag his enemies right down to Hell, too.

His Crimes
He has blown up and killed several vampires, and is believed to be the Barroom Bomber of Seattle (he targeted locations on the Rack). He’s on the FBI’s Most Wanted list as well as the Red List, though the FBI know even less about him than the Kindred do. He’s considered a threat not just to the Camarilla but also the entire world.

The Trophy Clan
The Ventrue nobly claim this trophy. Bakudan killed several Ventrue enforcers, but in reality, they want the honor of crushing this particular “gaki threat”.

Bakudan
Dharma: Howl of the Devil Tiger
Nature: Fanatic
Demeanor: Gallant
P'o Nature: The Freak
Direction: South
Balance: Yang
Apparent Age: 24
Physical: Strength 3, Dexterity 4 (deft), Stamina 4 (tough)
Social: Charisma 3, Manipulation 3, Appearance 2
Mental: Perception 2, Intelligence 3, Wits 4 (wily)
Talents: Alertness 2, Athletics 2, Dodge 4 (blocks), Intimidation 3, Leadership 1, Streetwise 2, Style 1, Subterfuge 2
Skills: Chi-Shaping 2, Demolitions 5 (homemade), Drive 2, Etiquette 1, Firearms 3, Martial Arts 4 (punches), Meditation 3, Melee 2, Traps 2, Stealth 2, Survival 1
Knowledge: Computer 1, Enigmas 1, Investigation 1, Kuei-jin Lore 2, Linguistics (cantonese, japanese, korean, putonghua) 3, Medicine 1, Occult 3, Politics 1, Rituals 2, Spirit Lore 1
Disciplines: Black Wind 3, Blood Shintai 2, Demon Shintai 3, Ghost-Flame Shintai 4, Iron Mountain 2, Yang Prana 2
Rites: 1) Embrace the Spirit’s Change, Harmonious Shielding of the Guarded Home; 2) Savage Joss, Way of the Lone Walker
Backgrounds: Contacts 3, Horoscope 2, Resources 3
Chi Virtues: Yang 5, Yin 4
Soul Virtues: Hun 3, P’o 5
Dharma Rating: 4
Willpower: 7
Image: Bakudan likes to wear stylish sports suits and sunglasses. It’s a clichéd yakuza gangster look, but he makes it work. The Second Breath aged him a bit, and he seems to forever wear a frown and crinkled forehead.
Quote:Kore ha kirai na hito.” ("Here, this is for you, asshole.")
Roleplaying Hints: You seem smooth and even-tempered, but lurking just behind this façade (and your shades) is a mile-wide mean streak and savage perversion that encourages you to be a “watcher”. You love hurting things and watching them squirm; there is a dark, foul wisdom in that agony. That is why you carry around tiny adhesive tips of C-4, so you can blow off people’s limbs and watch them writhe.
Haven: He receives a fat check from his “sponsors” back home and this ensures he drives sports cars and lives in expensive lofts and penthouse apartments. Currently, he’s somewhere on the West Coast, but rarely lingers in one city for long if the black market connections don’t get him anywhere closer to acquiring his NBC materials.
Influence: None.
Notes: When he assumes his demon form, he gains +2 Strength, +1 Dexterity, and +2 Stamina. He also has functional wings (25 mph flight speed), his flesh is covered in barbed wire-like spikes, and his entire body glows as if he were radioactive (-1 die penalty to anyone within five yards).
Rumors
1) Bakudan is an infernalist (F); 2) He is a demon in disguise (F); 3) His crazy plans of mass destruction are part of the Cathayans’ vision for all the West (F); 4) He plays with fire as if it were a toy (T); 5) He blames the West for the corruption of the East (T); 6) He is a mercenary terrorist who has worked for al-Qaida (F); 7) He wants to buy nuclear, biological, or chemical weapons and use them on American soil (T)


Lot Talmai


For a full history and character statistics, view the following website: http://impotentzombies.tripod.com/whiteknight.html

His Purpose
Lot is an avenger and has dedicated his unlife to the destruction of the Tremere. He is well aware that he will probably fail in bringing down the clan, but that makes him all the more dangerous. He is a crusader and nothing short of Final Death will stop him from punishing the Usurpers.

His Modus Operandi
Lot is confrontational and direct, but honorable and just. When he finds a coven of Tremere, he tears into them with antiquated, knightly weapons like swords and maces. But he does spare those who are not Tremere, believing them only to be misled and still capable of redemption. He has forgiven the other clans for their acceptance of the Tremere, though he does not naively trust them. He knows the Tremere have sunk their venomous talents into the hearts of the other clans. He adheres to the Path of Samiel, and his mastery of Valeren (the predecessor to Obeah) makes him a dangerous and unpredictable opponent.

His Crimes
No less than three entire chantries in Europe and America have been obliterated to the last vampire by this follower of the old warrior ways of Clan Salubri. He has destroyed two Regents personally, and rumor has it by his “infernal third eye”, he bewitched the third Regent and caused her to destroy herself by sunlight. He has proven difficult to track, however, because he strikes at random and moves onto another city before any investigation is completed.

The Trophy Clan
Naturally, Clan Tremere calls dibs on Lot. In fact, because of his violent crusade and connection to the Tremere’s sordid past, they make his capture and destruction a high priority, pushing him further up on the Red List than he deserves. In reality, he’s only a danger to Clan Tremere, not all the Camarilla. But his brazen attacks that ignore the Lextalionis and the rule of Princes the world over offends the other Justicars. Of course, some of them still remember the usurping blood-sorcerers, and secretly applaud this undead cavalier, this vengeful son of poor, lost Saulot.

Quote: “Victory without honor is the same as loss. Such conquerors then cultivate a society of shameless vice and weakness, of the self-vanquished and spineless swine. That is not victory, but ultimate failure. And that is the legacy of the Tremere.”

Rumors
1) Lot is actually a Tremere renegade cleaning out internal clan rivals (F); 2) He avoids destroying non-Tremere Kindred and kine at all costs (T); 3) He embodies the worst “witch”-like aspects of the accursed Salubri (F, except from a Tremere’s perspective); 4) He never uses modern weapons and always salutes his enemies before attacking (T); 5) Lot is actually Saulot in disguise, spreading terror among the ranks of his enemies (F)