Totems of War


Adder (8/war/Stag/+2 Stealth, Fatal Flaw, Wither Limb/when outside Britain requires expensive offerings: -1 Resources, never set food in Ireland)

Anaconda (5/war/Uktena/+2 Brawl when grappling or overbearing, +1 damage to bites, +3 Stealth when sneaking upon or hiding from foes/do not harm snakes)

Badb the Morrigu (8/war/Stag/Song of Rage, enter berserk frenzy at will, +1 Glory, -1 diff. to Social rolls with Corax & raven-spirits/never harm a raven, aid the Corax, never show fear, -2 Wisdom)

Badger (7/war/Griffin/+1 Sta, +2 Stealth, +5 Rage, Burrow/sleep wild or build own homes only)

Barracuda (4/war/Sea Kings/+1 Dex, +1 bite attack rolls/never start attack without slew)

Bear (5/war/Unicorn/+1 Str, +3 Medicine, Mother’s Touch once a day, hibernate up to 3 months without food or water/-5 Honor, -1 to all Honor gains)

Black Unicorn (5/war/Unicorn/+1 Brawl, +1 Glory, +3 soak while defending innocent, +5 WP/defend those that can’t defend themselves)

Boar (5/war/Stag/+1 Sta, +2 Brawl/never hunt or eat wild boars)

Bull (8/war/Griffin/+1 Str, +3 Brawl, +1 Glory, +4 Rage/-2 diff. to Rage rolls for frenzy, dislikes indirect and subtle solutions)

Buzzard (4/war/Falcon/+1 Dex, +2 Melee/never start a fight with other Garou except Wyrm)

Clashing Boom-Boom (8/war/Cockroach/+1 Firearms, +1 Melee, max diff. for any weapons roll is 9, -1 diff. to Rite of Binding when spirits to weapons, weapons never malfunction or jam/dispense justice only)

Cobra (7/war/Owl/immune to snake venom, +4 to soak other poisons, once per day inject venom with bite attack that does lethal dmg to most, agg dmg to Wyrm/fight the Setites)

Crocodile (5/war/Owl/+1 bite damage, end own frenzy with cold calm once per Story/never harm Mokolé)

Eagle (9/war/Unicorn/+3 dice to any pack endeavor, pack never suffers fox frenzy together/not just oppose evil but build a juster society among peoples)

Earthquake (5/war/Thunder/+3 Str, +1 Brawl, +1 Glory/never travel by air)

Electric Eel (5/war/Sea Kings/once per scene deliver electric charge with any Brawl attack, adding 4 dice of lethal dmg, +2 Survival, +1 Primal-Urge, +1 Subterfuge/no C’et tech ever)

Euryale (4/war/Pegasus/+3 Intimidation vs. males, Fatal Flaw, Leap of the Kangaroo/no males in pack, obey male Garou only if pack alpha defeated in proper challenge)

Fenris (5/war/Fenris/+1 to Physical Attribute decided by whole pack at initiation, +2 Glory/never pass on worthy fight)

Firedrake (6/war/Fenris/+1 Crafts for metalworks, +2 Brawl, +4 Rage, Master of Fire/sacrifice gold by melting it)

Fisi, the First Hyena (7/war/Ajaba Lwa/+1 to bite attacks, +1 bite dmg, may send Hyena-spirits to help/look out for clanmates)

Flea (5/war/Rat/Hare’s Leap, Luna’s Armor/-1 Glory, -1 to all Glory gains, no scratching fleas!)

Gila Monster (7/war/Uktena/Venom, Implacable Grip/-1 Init. & in cold seasons -2)

Griffin (4/war/Griffin/+3 Alertness, communicate with raptors, +2 Glory/no human associations, no Homid in pack)

Helena (4/war/Pegasus/+1 Cha, +3 Investigation, Name the Spirit, +1 Wisdom/packs must be gender-balanced)

Herne the Hunter (4/war/Stag/+1 Stealth, +1 Survival, Sense Wyrm/pursue and fight Wyrm)

Hippopotamus (7/war/Owl/+2 Str, +2 Sta, hold breath underwater for 5 minutes/-2 diff. on Rage checks)

Honey Badger (7/war/Pegasus/+1 Str, -1 wound penalties, Resist Pain/never back down a fight)

Hummingbird (6/war/Uktena/+2 Dex, hover/fly up to Lupus speed in Umbra, Spirit of the Fray/offer totem 1 Gnosis per day)

Hurricane (5/war/Sea Kings/+1 Str, +2 Intimidation,Restraint/sink a boat 1 per month)

I’wai the Crocodile (5/war/Wani/+1 soak per Rank, +3 Primal-Urge/help vengeance, never wear crocodile skin)

Igaluk (4/war/Wendigo/+1 Per, -1 diff. to Stealth & Survival rolls/never mistreat prey)

Isthmene (5/war/Pegasus/+2 Melee wielding labrys, +1 Rage, +1 Glory, berserk frenzies only/tolerate no abuse from men, always repay exponentially)

Jaguar (7/war/Griffin/+1 Str, +1 Dex, +1 to claw damage/kill any who hurt the rainforest)

Kangaroo Rat (3/war/Rat/+2 Athletics, +1 Dodge, Leap of the Kangaroo/never sit still)

Macha the Morrigu (8/war/Stag/Stoking Fury’s Furnace, Inspiration, +1 Glory, -1 diff. to Social rolls with Corax & raven-spirits/never harm a raven, aid the Corax, never show fear)

Maelström (5/war/Sea Kings/+2 Str, -1 diff. to Survival rolls, once per day Riptide/never get fixated on just one of the three main depths of Rokea Auspice culture, avoid venturing onto shore as much as possible)

Mars (7/war/Thunder/spend 1 WP to avoid death wound, temporarily “dies” for 1 scene per wound after/burn a seasonal offering)

Medusa (4/war/Pegasus/+3 Crafts, Inspiration, +1 Honor/never associate with males)

Megalodon (10/war/Sea Kings/+3 Str, +3 dice to bite dmg, once per Story, use Leviathan/keep all Lateborn terrified of getting into the water for fear of sharks)

Momentum (7/war/Rat/dice pool bonus given based on number of powerful foes beaten/will abandon pack at the worst time, always a temporary Totem: a favorite of urban wave sentai)

Mongoose (4/war/Pegasus/+3 Dodge, Fatal Flaw, Resist Toxin/never show fear)

Moose (4/war/Wendigo/+2 Melee, +1 Str in direct challenge over real desire/stubborn: spend WP to end a course of action)

Moray (6/war/Sea Kings/+3 Stealth, +1 Brawl on bites, find hiding place anywhere, Unseen Attack/protect coral reefs)

Nemain the Morrigu (8/war/Stag/Fog of War, +1 Subterfuge, -1 diff. to Social rolls with Corax & raven-spirits/never harm a raven, aid the Corax, never show fear, -1 Honor)

Nuada (6/war/Stag/+2 Str, +1 Leadership, +1 Melee, limited silver tolerance/always defer to Garou customs, zero tolerance for dishonor)

One Voice (4/war/Unicorn/+2 Leadership, Command the Gathering/can’t subvert will of group)

Panthesilea (9/war/Pegasus/current champion gains Pure Breed 5 for social rolls, Leadership 7, Melee 5, & Brawl 7, other packmates have Attunement, rainforest animals never harm/will give dangerous missions to save ecosystem to pack)

Piggi-Billa the Echidna (6/war/Uktena/Burrow, Gift of the Porcupine, weak-clawed metis can heal their metis weakness by spending 1 permanent Gnosis/never ridicule metis)

Polar Bear (10/war/Falcon/+1 Str, +1 Sta, +2 Brawl, +2 Medicine,Mother’s Touch,spend 1 WP to regenerate own limb/-5 Honor,-1 Honor to all gains,attack any threats to a species’ survival)

Porcupine (3/war/Wendigo/+1 Intimidation, +1 Melee/romance is harder)

Rat (5/war/Rat/-1 diff. to bite attacks & Stealth rolls, +5 WP/not kill any vermin)

Rhino (5/war/Griffin/+1 Str, +1 WP, +1 Brawl & +1 Melee for first attack/conserve rhinos, does not accept Garou with zero Wisdom)

Rorg (10/war/Griffin/when pack acts as team for declared goals -1 diff. on relevant tasks, +3 Primal-Urge, Mindspeak/never forgive crimes till punishment meted out)

Scorpion (6/war/Ajaba Lwa/+1 Stealth, +1 Survival, +3 Rage/ambush foes, avoid living over scorpion dens or hurting scorpions)

Sea Snake (6/war/Sea Kings/+3 soak vs. all natural venoms, +2 Stealth, can add venom to bite attack once per day: +4 dice of lethal dmg/must not harm snakes, must allow Nagah screening)

Seadrake (7/war/Fenris/+2 Sta when immersed, +1 Athletics, +5 WP, Spirit of the Fish/demands live sacrifices hurled into ocean to drown once per season)

Shark (6/war/Sea Kings/+1 Str, +2 Stealth, +1 bite dmg, +2 Harmony/never take joy or sorrow in killing, never hold grudges)

Stingray (4/war/Sea Kings/in Chasmus/Squamus forms only, tail tapers at will into a deadly venomous barb: Str+3 agg dmg/only attack if provoked, swim speed half while tail transformed)

Stheno (4/war/Pegasus/+1 Str, +1 Sta, Strength of Purpose, +1 Wisdom/must stand as arbiters if requested especially between males/females & judge fairly)

Tasmanian Devil (7/war/Rat/+2 Enigmas, Leap of the Kangaroo, -2 to step sideways in Dreamtime, +5 WP/always attack Black Spiral Dancers, try to retrieve Bunyip lore)

The People (8/war/Unicorn/+1 Brawl or Melee or Firearms, Assimilation, Speed of Thought/help oppressed humans, no Red Talons or Glass Walkers)

Tiger (8/war/Griffin/+3 Rage, +3 Brawl, +3 Melee, +3 Survival, +1 Glory & Virtue/no cowardice and conserve tigers)

Trapdoor Spider (6/war/Cockroach/+1 Dex, +3 Athletics, +4 WP/never fight without plan)

Tsetse Fly (5/war/Owl/+2 Medicine, place “mojo” curse on hated foe that halves dicepools/always take revenge, -1 Honor gains)

Typhon (5/war/Thunder/+3 Brawl, +3 Rage, +2 Glory/-2 Wisdom, never pass worthy fight, commune with storms)

Vidar (6/war/Fenris/+3 Str, +1 Brawl, never botch Str rolls/never turn down worthy challenge, always defer to elders)

Walrus (7/war/Wendigo/+2 soak vs. cold dmg, +2 Str, +2 Sta, +2 Glory/no hunting walruses for ivory or frivolous reasons, punish any vanity hunters)

Warbear (8/war/Fenris/+1 Str, +1 Sta, +2 Brawl, +1 bruised health level, -1 diff. to soak all dmg/-5 Honor, -1 Honor to all gains, accept any direct challenge)

Wasp (6/war/Pegasus/+1 dmg all unarmed, unarmed attacks all do at lethal dmg even in Homid, Resist Toxin, Mental Speech (packmates only)/sing while they work, no internal strife)

Weasel (7/war/Stag/+1 Dex, +1 Dodge, +1 bite dmg/never show fear)

Wen Chung (6/war/Chimera/once per day Cutting Wind or Dragon’s Tongue/swear vassalage to the duke in the Celestial Bureaucracy, after using gift -1 diff. to all rolls for scene)

Wendigo (7/war/Wendigo/+1 Sta, +2 Survival for cold/wind-related rolls, +3 Rage/aid natives)

Winter Manitous (4/war/Wendigo/+1 Sta, +1 Survival, Chill of Early Frost/no shelter from winter storm till at least 1 health level lost, like from frostbite)

Wolverine (6/war/Griffin/+1 Sta, +1 permanent Rage, can teach Mother’s Rage/spend 1+ Rage every fight, never show mercy)

Wyvern (4/war/Falcon/+2 Alertness, +2 Primal-Urge, Sight From Beyond, Call of the Wyld/protect caerns & never steal caerns from other Septs or even other Fera)

Yongar the Kangaroo (7/war/Unicorn/+3 Survival, +4 Intimidation, Leap of the Kangaroo/protect pups & elders)