Totems of Wisdom


Angler (3/wisdom/Sea Kings/+2 Stealth, +1 Sta to endure cold, +2 Innovation,spend 1 Gnosis 1,day to illuminate mouth/never attack without knowing something of foe)

Anpu (8/wisdom/Owl/+1 Per, +2 Spirit Lore, +2 Cosmology, -1 diff. to Death & Mystic Rites, step sideways at will into Dark Umbra in any graveyard/always help the Restless move on)

Ayahuasca (8/wisdom/Uktena/+2 Survival, +3 Occult, +3 Gnosis/”delicate” Gnosis: botching rolls causes permanent loss)

Beaver (2/wisdom/Wendigo/+1 Crafts, +1 Science/play practical jokes)

Boobook the Owl (4/wisdom/Owl/+3 Stealth, temporary aptitude at 2 levels with any one Ability once per story/be adaptable & versatile & never set in ways or habits)

Bougoodoogahdah the Lyrebird (5/wisdom/Uktena/+2 Expression, +2 Subterfuge, mimicry/never be flamboyant or center of attention)

Buffalo (6/wisdom/Wendigo/+3 Sta, -4 diff. to Enigmas rolls for dreams, +3 Survival to find food & water/protect the resurgent buffalo herds)

Caracara (3/wisdom/Falcon/+1 Per, +2 Survival, +1 Primal-Urge/leave remains of kills)

Chameleon (3/wisdom/Uktena/+3 Per, Blur of the Milky Eye/don’t act till situation grasped)

Chaturanga (7/wisdom/Thunder/+1 Int, +2 Game Playing, +1 Military Science, +3 Subterfuge when plotting & planning ahead/always plan at least 3 “moves” ahead)

Chimera (7/wisdom/Chimera/+3 Enigmas, -2 diff. to Enigmas rolls, +1 Per, disguise self in Umbra/seek enlightenment)

City Father of Durban, Gala (4/wisdom/Cockroach/+1 Cha, +1 Empathy, +2 Subterfuge when negotiating, +1 Wisdom/never directly challenge any higher-Ranked Garou)

City Father of Kansas City, The Count (3/wisdom/Cockroach/+3 Instrumental, -1 diff. to Expression rolls, never botch any Performance roll/vulnerable to annual “Basie Blues” Harano)

City Father of New Orleans, LaBarge (5/wisdom/Cockroach/+1 Wits, +2 Boating, +3 Area Knowledge (New Orleans rivers, lakes, & deltas)/always stay close to the Big Miss, fight against pollution of waters)

City Father of New York, The Little Lion (8/wisdom/Cockroach/+1 Man, +2 Leadership, +3 Finance, +2 Law, +2 Politics, +1 Firearms, -1 diff. to Expression rolls, +4 WP, +1 Glory, +2 Honor, +3 Wisdom/never kill a fellow Garou except Wyrm)

City Father of Oulu, Von Julin (4/wisdom/Cockroach/+2 Finance, +1 Leadership, +1 Pure Breed for social rolls, once per day, Hot Air Lift: as per the Zhong Lung Gift, Chi’ih Ming/must pour substantial personal wealth into fostering innovation in the city generally: -1 Resources)

City Father of Puebla, Saint Aparicio (5/wisdom/Cockroach/+1 Sta, +2 Empathy, +2 Crafts, +1 Honor/must incorporate Catholic beliefs into lifestyle & culture)

City Mother of Honolulu, Lili (2/wisdom/Cockroach/+1 Cha, +1 Performance, +1 Politics/must follow all Hawai’ian kapu taboos, +1 diff. on all Gnosis rolls)

City Mother of Macau, Mazu (6/wisdom/Cockroach/+1 Per, +2 Empathy, +3 Boating, +1 Wisdom/must offer refuge to any needy requests except Wyrm)

City Mother of San Francisco, Miranda (6/wisdom/Cockroach/+1 Int, +2 Medicine, +1 Subterfuge, +1 Finance, Mother’s Touch once per day, +2 Wisdom/+1 diff. to Dodge rolls vs. multiple opponents)

City Parents (varies)

Cockerel (3/wisdom/Stag/Sense Wyrm/may not eat domesticated animals)

Cockroach (7/wisdom/Cockroach/-2 diff. on Computer & Science rolls, +3 dice to activate tech-related Gifts, peer at data streams through Umbra & comm device as medium/no harm roaches)

Corn Maiden (5/wisdom/Wendigo/+3 Social dice with humans, Cookfire, +2 Wisdom/help kin with harvest or planting of corn)

Crab (4/wisdom/Sea Kings/+2 Science, +1 Boating,-1 diff. Tech,1 “free day” on land/go on land 1,week)

Cricket (4/wisdom/Cockroach/+1 Int, +2 Expression, +2 Performance/”feed” 1 Gnosis weekly)

Danu (8/wisdom/Stag/Sense the Unnatural, entrance with singing or storytelling or howling, +3 Past Life/hold seasonal moot in her name)

Darkness (7/wisdom/Sea Kings/+3 Primal-Urge, +3 Enigmas, +2 Occult, Unseen Attack/-2 Harmony, -1 to all Harmony gains, often seen as too close to Q’yrl)

Dionysus (5/wisdom/Pegasus/+2 Enigmas, +3 Occult, +1 Sta, +3 Rage/indulge in favorite activities & resist with WP roll)

Dolphin (4/wisdom/Sea Kings/+2 Cha, +3 Empathy, +1 Harmony/stop water pollution & hunting marine mammals)

Dragonfly (3/wisdom/Uktena/+1 Brawl, +2 Alertness/act with patience & deliberation, conserve dragonflies)

East Wind (5/wisdom/Chimera/+3 Gnosis, +1 to Rage checks/carry symbol of totem)

Epona (4/wisdom/Stag/no penalty to ride horses, -1 diff. to step sideways, +1 Sta for long-distance running, +3 Athletics for running/no eating horseflesh, prevent cruelty to equines)

Fog (Aeolus) (5/wisdom/Owl/+1 Subterfuge, +1 Stealth, -1 diff. to Occult & Enigmas rolls, Curse of Aeolus/never reveal secret outside of pack or sept: lose 1 WP if they do)

Frog (4/wisdom/Uktena/+1 Dex for leaping & sudden movements, +1 Swimming,Sing Down the Rain/conserve frogs & amphibians & their wetlands)

General Lee (5/wisdom/Rat/+2 Drive, +2 Technology, -2 diff. to any Drive rolls for stunts, Area Knowledge 2 (American back roads)/car is the totemic shrine, requires daily “tweaking”)

Goibniu (5/wisdom/Stag/-1 diff. to bind spirits to fetishes created by Goibniu’s children, +2 Crafts/always celebrate Imbolc by presenting newest crafted items)

Goose (3/wisdom/Wendigo/-1 diff. to open Moon Bridges, +1 to Lupus long-running/-1 Stealth around packmates)

Grandfather (7/wisdom/Uktena/+3 dice to Social once per Story, +1 Str on solid ground, +2 Athletics when rock-climbing/never be too hasty to judge others)

Great Trash Heap (4/wisdom/Rat/once per month answer one general question pack has, pack can communicate over long distances, +2 Enigmas, +2 Investigation/each month select new pile of trash to honor & follow)

Hakahe (7/wisdom/Uktena/+3 Crafts, +3 Technology, -2 diff. Occult, Reshape Object/build important things in human society)

Hare (6/wisdom/Unicorn/+1 Wits, +4 Gnosis, Speed of Thought, friendly with Lunes/protect children of all sorts, become parents at some point)

Harrier (4/wisdom/Falcon/+2 Empathy, -2 diff. to Social rolls to negotiations and truces, move at double standard rate in all forms/listen before speaking, up to 5 minutes before joining debate)

Heron (5/wisdom/Falcon/+3 Enigmas, +3 dice to cleanse or purify, Open Seal, +1 Wisdom/seek out & expose useful secrets to monthly moot)

Hrafn the Raven (5/wisdom/Fenris/+3 Survival, +2 Subterfuge, +2 Enigmas, +1 Wisdom/carry no wealth)

Ibis (6/wisdom/Owl/gain perfect recall memories, magic resistance: +1 diff. to all magical rolls vs. Garou, +3 Medicine/no harm to marsh birds, no thrown sticks as weapons, help ghosts)

Innovation (5/wisdom/Cockroach/+1 Crafts of four different sub-types, gain Intelligence specialty of “creative”/don’t dismiss any ideas without due consideration)

Invisible Hand (4/wisdom/Cockroach/+2 Law, +3 dice to any deal-making rolls/no reneging bargains or cheating)

Jackal (5/wisdom/Rat/+1 Past Life: engage in Umbral quest to comprehend, +2 Survival, +1 Leadership, Blur of the Milky Eye/making first strike inflicts streak of bad luck botches)

Kheper (5/wisdom/Ajaba Lwa/+2 Enigmas, -2 diff. on Past Life rolls/uphold Ajaba Litany, battle Followers of Set)

Kiunik the Otter (5/wisdom/Wendigo/+1 Dex, +1 Dodge, Pulse of the Invisible/once per month go into Umbra & follow a random Moon Path)

Kite (2/wisdom/Falcon/+1 Athletics, +1 Rituals, once per week Spirit of the Bird/dispose of the dead properly, even Wyrm)

Lava (7/wisdom/Chimera/Gaia’s Blood: transform into living lava/never flee a foe)

Lu-Bat (10/wisdom/Chimera/-2 diff. to Enigmas, Empathy, & Occult rolls, +1 Per, +2 Wisdom/don’t act hastily, always have back-up plans)

Magpie (3/wisdom/Thunder/-1 diff. to access or open Moon Bridges, +2 dice in Social rolls with mates or potential mates, +2 Oral Expression/must take up an artistic pursuit, must leave “shinies” for Totem to find)

Marula (4/wisdom/Unicorn/+1 Survival, +1 Cooking, +1 Brewing, +15% to Trueborn fertility/prevent exploitation of marula trees, keep forest pure)

Mera (6/wisdom/Pegasus/+1 App, +1 Singing, +1 Medicine, Spirit of the Fish/always provide succor to the needy or bereaved except Wyrm)

Merlin (6/wisdom/Stag/+1 Alertness, +1 Occult, +1 Enigmas, +1 Rituals, +1 Primal-Urge/never destroy knowledge)

Meros (7/wisdom/Owl/-1 diff. to all rolls in the Dark Umbra, always find a route to their destination, +3 Enigmas, +3 Occult, +2 Wisdom/travel often: 4 months out of the year min.)

Monkey King (8/wisdom/Cockroach/-2 diff. on all evasion or escape rolls, Blur of the Milky Eye, Open Seal, other Gift lore, -1 XP to improve Abilities/promote freedom, no fetishes)

Mouse (1/wisdom/Rat/+1 Stealth, Tagalong/go to the Umbra to heal injuries)

Mud Bath (5/wisdom/Rat/+1 App (after having a mud bath for up to 24 hours), +1 Area Knowledge, +1 Medicine, Mother’s Touch/take a mud bath everyday)

Nevertouched (6/wisdom/Sea Kings/+2 Gnosis, +2 Primal-Urge, +3 Enigmas/keep “virgin” portion of Sea/Unsea where totem thrives inviolate from human exploration)

New World Trinity (5/wisdom/Unicorn/+3 dice on Gifts that use social persuasion, Wisdom of the Ancient Ways, Dreamspeak/promote peace & seek a juster society)

North Wind (5/wisdom/Chimera/+3 Occult, +2 Enigmas,Wendigo pay 4/carry symbol of totem)

Old Man Sea (4/wisdom/Stag/+3 Boating, +2 Enigmas, +2 Area Knowledge (broad sketches of world), Spirit of the Fish/prevent ocean pollution, avoid unnecessary harm to ships)

Opossum (4/wisdom/Stag/+3 Stealth, Resist Toxin, auto Initiative when cornered or forced to fight/never kill possums & care for dead found)

Owl (5/wisdom/Owl/gain wings in Umbra to fly, -2 diff. Stealth rolls, +3 dice to Gifts relating to travel or air or darkness receive dark premonitions & prophetic dreams/leave rodents in woods)

Pack Rat (3/wisdom/Rat/+1 Alertness, +1 Crafts, +1 Gnosis/leave “shinies” daily in park)

Panther (5/wisdom/Pegasus/-2 diff. of all rolls for stealth, grace, or balance, Eyes of the Cat, Bastet friendly/help cats in distress, gather gossip)

Peregrine Falcon (5/wisdom/Falcon/+1 Enigmas, +1 Occult, +2 Wisdom, learn new Knowledge as if one level lower in XP cost/never use pesticides & destroy it when found)

Queen Ananasa (8/wisdom/Ananasa/+3 Occult & +2 Enigmas while meditating in solitude or Sylie/personal totem only: no packs, must follow Laws of Ananasa & aid Ananasi as instructed)

Radio (5/wisdom/Cockroach/+1 Man, +2 Performance or Oral Expession at player’s choice, Mindspeak/never watch videos, encourage radio use)

Ratatosk the Squirrel (4/wisdom/Fenris/+2 Subterfuge, +2 Knowledges of player’s choice, +1 to Wisdom gains/-1 to Honor gains, always enter fox instead of berserk frenzies)

Rattlesnake (8/wisdom/Uktena/entrance with singing or howling, reducing listeners’ Per & Alertness, +3 Past Life, Pulse of the Invisible/spare all snakes)

Raven (5/wisdom/Raven/+3 Survival, +1 Subterfuge, +1 Enigmas, +1 Wisdom/no wealth)

Red-Cockaded Woodpecker (4/wisdom/Wendigo/+2 Athletics, +2 Survival,easier time foraging,move easier through sticky substances,Spirit of the Bird/conserve all woodpeckers)

Rice Rat (2/wisdom/Rat/+1 Stealth, +2 Swimming, cannot drown if in good standing with Totem/make your home on the edge of the city near marshes, shores, or wetlands)

Roe Deer (4/wisdom/Griffin/+2 Empathy, +3 Survival (wilds only), +2 WP/feed the needy)

Salamander (4/wisdom/Uktena/+2 Stealth,Blissful Ignorance,survive one scene per story without air/conserve or avenge salamanders)

Salmon (7/wisdom/Stag/+2 Rituals, teaches two levels worth of Rites, -1 diff. to step sideways/accomplish a very specific task once a year)

Sea Otter (4/wisdom/Unicorn/float in water indefinitely, x2 swim speed, +1 Wisdom/conserve all natural waters)

Seiryuu the Azure Dragon (8/wisdom/Chimera/add Gnosis score to any Enigmas roll, breathe underwater/bathe twice a day)

Shantar (3/wisdom/Cockroach/+2 Craft, +2 Computer, +2 Technology, Glass Walker Gifts cost -1 XP, +1 to all Swimming rolls or rolls made to navigate the Web/heal not harm the Weaver)

Shennong (7/wisdom/Unicorn/+1 Man, +1 Int, +2 Crafts, +2 Enigmas, +2 Occult, +2 Rituals, +2 Science, -1 diff. to Mystic & Seasonal Rites, -1 diff. to Instruction rolls/teach others always)

Sirius (4/wisdom/Owl/+1 Wits, +2 Enigmas, +2 dice when performing seasonal Rites, bonus Athletics specialty: sprinting/mark annual stellar rise over Egypt with elaborate rite)

Skaia (5/wisdom/Wendigo/-1 diff. to Enigmas rolls, Spirit Speech, Salmon Swim/aid spirits)

South Wind (5/wisdom/Chimera/+1 Sta, long-distance vision/carry symbol of totem)

Sphinx (6/respect/Owl/+1 Wits, +3 Enigmas, -2 diff. to all Enigmas rolls for puzzles, +1 gains to Wisdom/never refuse riddle contest)

Spirit Without Name (7/wisdom/Griffin/+2 Primal-Urge, -1 diff. to all pack tactic rolls, spend 1 Gnosis to sense all nearby events/no less than Primal-Urge 3, no homids, stay away from cities)

Sturgeon (4/wisdom/Wendigo/-2 diff. to Past Life,-1 diff. to learning ancestral Gifts & Rites,answer old lore questions (slowly)/maintain physical and spiritual purity)

Summit (7/wisdom/Chimera/answer one major question per Story, -1 diff. to Climbing rolls, +2 Survival/climb every mountain encountered)

Themis (6/wisdom/Pegasus/+1 Gnosis, +1 Enigmas, Galliards get Dreamspeak while all prophetic dreams, +1 permanent Wisdom/no Glass Walker or Walker Gifts)

Tiandi (9/wisdom/Wani/+2 Per, +3 Mnesis (Mokolé only), +2 Primal-Urge, +1 Rituals, +3 Intimidation vs. Wyrm, +1 diff. to Rage checks/obey the Emerald Mandates without fail, avoid abject barbarism)

Tin Hau (4/wisdom/Cockroach/+2 Boating (South China Sea), may influence weather to help sailing pack/no desecration of South China Sea)

Toad (6/wisdom/Uktena/+3 Medicine, Resist Toxin, Venom/no harm to toads, -2 App)

Trout (5/wisdom/Uktena/-2 diff. to rolls to swim or escape foes, +2 Wits, Spirit of the Fish/learn to swim naturally, never take more fish than needed)

Twister (5/wisdom/Chimera/+1 Str, +1 Dex, +2 Primal-Urge, +1 Enigmas, +1 Wisdom/never leave a home without destroying something)

Uktena (7/wisdom/Uktena/+3 soak in Umbra, +2 XP per story to use on mystical knowledge, +2 Wisdom/+1 diff. to Social rolls with Wyrmcomer Garou, recover mystical lore & objects)

Umbral Wind (5/wisdom/Chimea/-2 diff. to step sideways/carry symbol of totem)

Unicorn (7/wisdom/Unicorn/+1 Brawl, +1 Survival, +2 Medicine, +2 Empathy, double movement in Umbra/always help & protect the weak & exploited)

Vulture (2/wisdom/Ajaba Lwa/whisper prophecies of the future/share kills with Vulture’s kin)

West Wind (5/wisdom/Chimera/+2 Leadership, +3 WP/carry symbol of totem)

Whiptail Lizard (7/wisdom/Wani/+3 Survival, +3 Enigmas, Whiptail’s Clutch: spend 3 permanent Gnosis to lay perfect replica of self as infant/refuse to let males rule over her clutch)

Whisky Jack (Jaybird) (4/wisdom/Wendigo/+1 Cha, -1 diff. to fool others with words, Blissful Ignorance/steal at least one thing once per month)

White Doe (5/wisdom/Stag/+1 Leadership, +2 dice to positive Social interactions with lower-ranked Garou and Kinfolk/never refuse to provide for subjects)

Wild Raven (6/wisdom/Raven/+1 Wits, +2 Dodge, +1 Wisdom/leave carcass behind, esp. eyes)

Winter Wolf (7/wisdom/Fenris/+1 Sta, +2 Survival, +1 Primal-Urge, +1 Animal Ken, +3 WP/pay for extra WP with 1 Gnosis, leave food out for wild wolves in winter)