Other Totems
Totems of Cunning
Coatimundi (4/cunning/Wendigo/+3 Area Knowledge (regional jungle), +3 Subterfuge, +2 Stealth/never scold pests, help beggars)
Coyote (7/cunning/Coyote/+3 Stealth, +3 Streetwise, +1 Subterfuge, +1 Survival, totem can always find pack/-1 from all Wisdom gains)
Crow (2/cunning/Thunder/+2 Alertness, +2 Subterfuge, +1 Etiquette/mind the hierarchy, forsake wealth but gain Honor at each moot for the pledge which empowers totem)
Cuckoo (6/cunning/Griffin/+1 Man, +2 Subterfuge, be overlooked/-2 to all Honor gains, never pass up chance to improve self or pack at expense of others)
Easy Credit (4/cunning/Cockroach/-3 diff. on all commerce rolls, +2 Resources/must make annual profits, use credit only)
Fox (7/cunning/Stag/+1 Man, +2 Stealth, +2 Streetwise, +3 Subterfuge/-1 to all Honor gains, never do fox hunt & disrupt hunts encountered)
Genbu (7/cunning/Chimera/+1 Man,appear harmless, +3 Stealth & +3 Subterfuge when trying to avoid conflict/always think before acting)
Goat (5/cunning/Owl/+2 Subterfuge, +2 Survival,-1 diff. to WP/eat any edible foods offered)
Gull (4/cunning/Owl/+2 Area Knowledge (coastals), float in water easily,-2 diff. Athletics to swim to surface, run across surface in Umbra/-2 Honor, stay close to open water)
Hawk (4/cunning/Falcon/+1 Man, +2 Subterfuge/tell 1 lie about self for every 2 truths)
Hidden Glade (6/cunning/Pegasus/+1 Gnosis, +1 needed to frenzy, Territory/found more caerns & septs)
Horseshoe Crab (4/cunning/Wani/+1 WP, Become Log, +1 Mnesis for exceptional service/oppose needless change or innovation)
Hyena (4/cunning/Griffin/+2 Primal-Urge, +2 Subterfuge, +4 WP, Laugh of the Hyena/creeping madness: delusion or dementia for a day if WP roll failed)
Lost Ones (5+/varies/Wani/varies/varies)
Machine Messiah (4/cunning/Cockroach/+2 Int in any extended or resisted roll, Control Simple Machine/advance AI singularity and prevent mages & Wyrm from controlling it)
Mitanu (7/cunning/Rat/+3 Subterfuge, +3 Streetwise, Blur of the Milky Eye, Ragabash Gifts costs -1 XP/improvise different tool use every month including fetishes)
Moodai the Possum (4/cunning/Rat/+3 Stealth, +3 Survival, -3 diff. Climbing/leave fruit & food for wild possums)
Mother Night (6/cunning/Thunder/+2 Subterfuge, +1 Intimidation, +1 Stealth, True Fear/keep true motives secret any outside pack)
O’Mighty Dolla’ (4/cunning/Cockroach/-3 diff. to commerce rolls, +2 Resources/American money only, only for profit, never use credit)
Raccoon (5/cunning/Uktena/+1 Brawl to claw attacks, +2 Stealth, +3 Survival/leave shinies in forest for him)
Roadrunner (3/cunning/Uktena/+1 Int, +1 Enigmas/no harm to roadrunners/conserve deserts)
Tammany Hall (5/cunning/Cockroach/+1 Man, +2 Politics, can order Weaver-spirits around/“vote early and often” but never against sept’s agenda)
Termite (6/cunning/Rat/+3 dice to any action benefits others before self,-1 XP to purchase any chemical-related Gift, Cooking (wood & paper)/spare termites)
Tezcatlipoca (5/cunning/Wendigo/gain specialty in Man, +3 Streetwise, +1 Subterfuge, +1 Occult/never engage in casual hedonism)
Tick (4/cunning/Thunder/+1 soak vs. bashing, +3 Survival, +2 WP/blood tithes weekly,never kill or remove ticks)
Tulu the Kookaburra (7/cunning/Uktena/+3 Subterfuge, never suffer Harano, Laughter/kill any snake they see except Uktena’s brood)
Faces of Coyote (Nuwisha Totems)
Bannik (6/respect/Coyote/+1 Str, +1 App, +5 WP when facing frightening or powerful foe/no battle scars or disfigurements)
Chung Kuel (6/wisdom/Coyote/+2 Stealth, +2 Subterfuge, curse a corrupt person or thing/use powers only vs. willing Wyrm servants)
Kishijoten (4/wisdom/Coyote/+1 health level, +2 Medicine/help the injured except Wyrm)
Kokopelli (4/wisdom/Coyote/+1 Dex, +2 Performance & +2 Expression (Oral: joke-telling only)/never lash out in anger)
Lakshmi (5/wisdom/Coyote/+1 Empathy, +1 Enigmas, +3 Gnosis/pursue diplomacy before battle, except Wyrm)
Loki (7/war/Coyote/+1 Physical Attribute of player’s choice, +1 health level/accept any formal challenge)
Loviatar (7/war/Coyote/-1 wound penalties, discern others’ pain levels, +2 Intimidation, +2 Torture/pioneer new forms of pain, subject self to regular screenings for Worm taint)
Oghma (8/wisdom/Coyote/+4 to Physical and +5 to Mental Attributes during combat or challenges, never taken by surprise, +5 WP/never lash out in anger)
Pan (4/wisdom/Coyote/+1 Sta, +2 Performance, +2 Seduction/never mask emotions)
Ptah (5/wisdom/Coyote/-3 diff. to step sideways, Sense Wyrm at will in Umbra, age at fraction of normal rate, path of the Umbral Danse/defend the stars)
Raven (5/wisdom/Raven/+2 Enigmas, +1 Subterfuge/never carry wealth)
Ti Malice (4/cunning/Coyote/+2 Man, +2 Enigmas/show no mercy to weak)
Xochipilli (5/wisdom/Coyote/+3 Survival, daredevil good luck/never turn down dare)
Jamak of the Bastet
Anjura the Lady of Hawks (2/wisdom/King of Cats/+1 Per, +2 Alertness/always uphold dignity, never show cowardice)
Bodingo the Yapping Dog (1/wisdom/King of Cats/+2 Alertness/put up with constant yapping)
Bonyscrap (1/wisdom/King of Cats/+1 Enigmas, +1 Investigation/put up with his crassness)
Burning Cat (3/wisdom/King of Cats/+3 soak vs. fire dmg, horrifying prophetic dreams/work to prevent actual modern-day witch-hunts)
Butterfly (1/wisdom/King of Cats/+2 diff. to Rage checks, Monkey’s Uncle/attack foe in defense, never anger)
Citlacoatl (3/respect/King of Cats/may send snakes to aid/rivalry: King Snake)
Flamingo (3/wisdom/King of Cats/+1 App, -1 diff. to Style rolls, never botch App rolls/always stand out & be as attractive as possible)
Grandmother Spider (4/cunning/King of Cats/+1 Man, +2 Subterfuge/always plan carefully)
Gundee the Swollen (6/war/King of Cats/+2 Str, +2 Sta/-2 diff. on Rage checks)
Hatii the Thunderer (5/respect/King of Cats/+2 Sta in battle, Photographic Memory for one specific event per Story/defend elephants, kill poachers)
Holo the Rhinocerous Lord (5/war/King of Cats/+1 Str, +1 Sta, +2 dmg to first hit in battle/save the rhinos, punish the poachers)
Ika-Ika the Monkey King (3/wisdom/King of Cats/+1 Dex, +1 Acrobatics/keep balance between chaos and cruelty)
Jacy (3/wisdom/King of Cats/+1 Dex, -1 diff. to Stealth rolls/share a tree once per day & chat)
King of Cats (3/respect/King of Cats/+1 Dex, Grace/zero tolerance for Harano)
King Snake (3/wisdom/King of Cats/use Visceral Agony once a day, +1 Survival/may not harm snakes, rivalry: Citlacoatl)
King-of-Beasts (6/respect/King of Cats/+1 Str in battle, -3 diff. to Intimidation/bow to him, dominate all others, no cowardice)
Mantis (2/wisdom/King of Cats/roll WP to still mind and gain diff. reduction on Enigmas, Investigation, & Occult rolls/cannot be hasty or reckless)
Mistress of Catkind (5/wisdom/King of Cats/provides helpful advice or comfort/zero tolerance for needless destruction or perversion)
Old Snapjaw (2/wisdom/King of Cats/+3 Enigmas to riddles if can guess Jamak’s riddles first, +1 Rage/do whatever it takes to learn a new secret)
Thunderbird (5/wisdom/King of Cats/may send hawks or eagles to aid, or smite foes with thunderbolts or waves of sheer terror/no cowardice, fight impurity)
Tzinzie (2/wisdom/King of Cats/+1 Dex when fleeing from larger foe/never bully the weak nor let self-important people rest easily)
Waloo the White Crane (3/wisdom/King of Cats/+1 to bite dmg, Spirit of the Bird/conserve wetlands, never wear feathers)
Whispers (2/wisdom/King of Cats/make Per roll to hear Whispers’ advice & gain -3 diff. to Enigmas rolls/avoid making loud noises)
Totems of the Nunnehi
Big Blue (4/Nunnehi/fae adopted together can cast cantrips on each other at any range/protect purity & health of river)
Birch (2/Nunnehi/+1 Cha, +1 Herbalism/protect birch forests from overabuse)
Cotton (2/Nunnehi/+2 Crafts, never botch Dex rolls/wear only 100% cotton)
Cottonwood (5/Nunnehi/+1 Sta after completing Sun Dance, +2 Craft (woodcarving), +2 Gremayre/honor spirits, be frugal in wood use and replace cut-down trees with saplings)
Dogwood (3/Nunnehi/+1 Cha, +1 Medicine, +2 Herbalism/have dogwood trinket, no deface self)
Fir (2/Nunnehi/+1 Sta, +2 Survival (alpine)/protect fir forests, use only dead wood)
Fireweed (2/Nunnehi/+1 Sta, +2 Herbalism/assist in land reclamation projects)
Granite (3/Nunnehi/+2 Str, +2 Intimidate/never back from challenge of strength or endurance)
Ice (1/Nunnehi/+1 Sta, +2 Survival (arctic)/live in icy areas, care for animals & plants there)
Magnolia (2/Nunnehi/+1 App, +1 Seduction/no picking blossoms, plant annual magnolia tree)
Maize (3/Nunnehi/+1 Wits, +2 Empathy, +2 Cooking/carry kernels of corn, hang corn in home)
Peyote (4/Nunnehi/+2 Medicine (Glamour), +1 Enigmas, +1 Gremayre/uphold culture, commune with peyote at least once per season)
Saguaro Cactus (2/Nunnehi/+1 Sta, +1 Survival (deserts), +1 Brewing/conserve water, oppose water pollution)
Sandstone (2/Nunnehi/+2 Crafts (sand-painting), +1 Occult/study ancient rituals of native tribes)
Sequoia (5/Nunnehi/+1 Str, +1 Sta, -2 diff. to resist knock-downs/offer shelter to the needy)
Tobacco (4/Nunnehi/+1 Per, +1 Spirit Lore/tobacco for ceremonial use only)
Water Lily (3/Nunnehi/+1 App, float in water indefinitely/conserve & protect freshwaters)
Whitewater (1/Nunnehi/+3 Swimming, +2 Boating, +1 Dex when in rapid water/make home near river banks, prevent river pollution)
Willow (3/Nunnehi/+1 Sta, +1 Crafts/protect willow trees)
Aumakua (Totems) of the Menehune
Kowhai (4/Menehune/+2 App, never botch Leadership rolls/observe all sacred laws & customs)
Lava (4/Menehune/turn into living lava, 1 Glamour per turn/never flee from foe)
Mokihana (1/Menehune/+1 App, +2 Etiquette/protect mokihana trees, never use leis & the like without rubbing berries on self)
Sea Star (3/Menehune/+1 Resources, regenerate chimerical dmg submersed in seawater/keep beaches clean & protect life on beaches, share wealth with community)
Sea Turtle (3/Menehune/+1 Sta, +2 Survival, protect beaches)
Seashell (2/Menehune/+1 App, -1 diff. to Alertness on beaches/protect life on beach & keep beach clean)
Shark (3/Menehune/+1 Sta, +2 Brawl, Rokea leave alone/-1 Cha, defend seas)
Waterfall (1/Menehune/+1 Str, +1 Athletics/always be on move, always carry through tasks)
Totems of the Anangu
Clay (3/Anangu/-1 diff. to Spirit Link if clay used in Bunks, +2 Gremayre, +1 WP if in Anangu territory/never leave Anangu territory for more than short time)
Emu (1/Anangu/+1 Dex, +1 Survival/never fly)
Kangaroo (4/Anangu/+1 Str, +1 Dex, +2 Athletics, +2 Survival/protect kangaroos)
Pencil Yam (2/Anangu/+2 Survival, +2 Herbalism, always find food/live off land, no meat)
Sheok (4/Anangu/+1 Sta, +1 Crafts, +2 Melee/use weapons made only from sheok wood)
Lwa (Totems) of the Emere
Bull (3/Emere/+1 Str, +2 Brawl/take care of cattle)
Disa (Orchid) (2/Emere/+1 Cha, +1 App/use gifts only to foster trust & hope)
Lion (4/Emere/+1 Str, +1 Dex, +2 Intimidation/keep dignity, no cowardice)
The Jungle (4/Emere/+1 Sta, +3 Survival, once per day erase tracks in jungle/live in jungle)
Volcano (5/Emere/transform into living lava/pyromania)
Totems of the Nahuani
Ayahuasca (5/Nahuani/+3 Medicine (Glamour), +2 Survival, +3 Occult/Medicine (Glamour) is “delicate”: botches permanently reduce)
Eagle (2/Nahuani/+1 Per, +2 Leadership/no harming birds)
Ixora (Jasmine) (2/Nahuani/+1 App, -1 diff. to Seduction rolls/must try to defuse violence)
Jaguar (4/Nahuani/+1 Str, +1 Dex, +2 Stealth, +2 Survival/no association with outsiders)
Maize (3/Nahuani/+1 Wits, +2 Empathy, +2 Cooking/sacrifice bit of wealth once per month)
Nushi of the Wan Kuei
Byakko, the White Tiger (5/war/Nushi/call fangs or claws free, inflict Str+2 agg/never wield firearms or other modern weapons)
Chih-Chiang-Fya-Yu, the Archer (5/cunning/Nushi/reroll missed ranged attacks, once per month make one attack “deadly” as agg dmg/never leave fight without drawing blood)
Crab (2/yang/Nushi/near water, step sideways into Yang World at will/spend full night in haven every week)
Dog (1/war/Nushi/+2 Intimidation, +1 Brawl or Martial Arts when defending weaker creatures/no slaying humans unless necessary)
Dragon Tear (2/yin/Nushi/-1 diff. with Chi’iu Muh 1-2, -1 diff. on Rite rolls for spirit world travel/devote self to study of Chi’iu Muh)
Dragonfly (3/cunning/Nushi/+1 Brawl or Martial Arts, +2 Alertness/patience & deliberation)
Drowned Woman (3/yin/Nushi/call fangs free of cost, ask Nushi to haunt a site/punish those who harm children)
Earthquake (4/war/Nushi/+2 Str, +1 Brawl or Martial Arts/never fly)
Lady Yuki (3/war/Nushi/+2 Melee, stake vampires with metal/uphold dignity)
Melong (5/yin/Nushi/-2 diff. to Hun rolls to resist shadow soul, once per scene ignore & redirect all dmg from direct attack to a mirror reflection/retreat from society and reflect after each Dharmic gain for a full year)
Nightjar (3/yang/Nushi/+3 Oral Expression, -1 diff. to resist wave soul, -1 diff. to soak sun-based dmg/take Chi from mortal prey as flesh or blood only)
Ou Yezi (4/yang/Nushi/-2 diff. on Craft rolls, create masterwork item once per year/take pride in works & make or mark them uniquely)
Ox (2/war/Nushi/+1 Sta/never overtax servants)
Prince Shuang (4/yin/Nushi/once per scene -1 diff. to any single soak roll, enter Yin World at will at -1 diff. with Wall rating fixed at 5/always Yin-aspect)
Rabbit (2/cunning/Nushi/double running speed once per night/protect children from harm)
Raiden (5/yang/Nushi/once per scene: summon blast of wind, summon lighning bolt, which leave vampire exhausted with +1 diff. to all rolls for scene/swear oath of vassalage to the duke)
Rainy Season Sage (1/cunning/Nushi/minor luck bonus/enjoy rain on skin)
Scarlet Mote (1/yang/Nushi/+1 Yang Chi every night/always Yang-aspect)
Typhoon Herald (4/cunning/Nushi/+1 Dex, -1 diff. to Intimidation rolls, may teach Storm Shintai/meditate in precariously windy place once a month, once a week sacrifice one valuable)
Whisper (1/yin/Nushi/ make Per roll to hear Whispers’ advice & gain -3 diff. to Enigmas rolls/avoid making loud noises)




