Other Totems



Totems of Cunning


Coatimundi (4/cunning/Wendigo/+3 Area Knowledge (regional jungle), +3 Subterfuge, +2 Stealth/never scold pests, help beggars)

Coyote (7/cunning/Coyote/+3 Stealth, +3 Streetwise, +1 Subterfuge, +1 Survival, totem can always find pack/-1 from all Wisdom gains)

Crow (2/cunning/Thunder/+2 Alertness, +2 Subterfuge, +1 Etiquette/mind the hierarchy, forsake wealth but gain Honor at each moot for the pledge which empowers totem)

Cuckoo (6/cunning/Griffin/+1 Man, +2 Subterfuge, be overlooked/-2 to all Honor gains, never pass up chance to improve self or pack at expense of others)

Easy Credit (4/cunning/Cockroach/-3 diff. on all commerce rolls, +2 Resources/must make annual profits, use credit only)

Fox (7/cunning/Stag/+1 Man, +2 Stealth, +2 Streetwise, +3 Subterfuge/-1 to all Honor gains, never do fox hunt & disrupt hunts encountered)

Genbu (7/cunning/Chimera/+1 Man,appear harmless, +3 Stealth & +3 Subterfuge when trying to avoid conflict/always think before acting)

Goat (5/cunning/Owl/+2 Subterfuge, +2 Survival,-1 diff. to WP/eat any edible foods offered)

Gull (4/cunning/Owl/+2 Area Knowledge (coastals), float in water easily,-2 diff. Athletics to swim to surface, run across surface in Umbra/-2 Honor, stay close to open water)

Hawk (4/cunning/Falcon/+1 Man, +2 Subterfuge/tell 1 lie about self for every 2 truths)

Hidden Glade (6/cunning/Pegasus/+1 Gnosis, +1 needed to frenzy, Territory/found more caerns & septs)

Horseshoe Crab (4/cunning/Wani/+1 WP, Become Log, +1 Mnesis for exceptional service/oppose needless change or innovation)

Hyena (4/cunning/Griffin/+2 Primal-Urge, +2 Subterfuge, +4 WP, Laugh of the Hyena/creeping madness: delusion or dementia for a day if WP roll failed)

Lost Ones (5+/varies/Wani/varies/varies)

Machine Messiah (4/cunning/Cockroach/+2 Int in any extended or resisted roll, Control Simple Machine/advance AI singularity and prevent mages & Wyrm from controlling it)

Mitanu (7/cunning/Rat/+3 Subterfuge, +3 Streetwise, Blur of the Milky Eye, Ragabash Gifts costs -1 XP/improvise different tool use every month including fetishes)

Moodai the Possum (4/cunning/Rat/+3 Stealth, +3 Survival, -3 diff. Climbing/leave fruit & food for wild possums)

Mother Night (6/cunning/Thunder/+2 Subterfuge, +1 Intimidation, +1 Stealth, True Fear/keep true motives secret any outside pack)

O’Mighty Dolla’ (4/cunning/Cockroach/-3 diff. to commerce rolls, +2 Resources/American money only, only for profit, never use credit)

Raccoon (5/cunning/Uktena/+1 Brawl to claw attacks, +2 Stealth, +3 Survival/leave shinies in forest for him)

Roadrunner (3/cunning/Uktena/+1 Int, +1 Enigmas/no harm to roadrunners/conserve deserts)

Tammany Hall (5/cunning/Cockroach/+1 Man, +2 Politics, can order Weaver-spirits around/“vote early and often” but never against sept’s agenda)

Termite (6/cunning/Rat/+3 dice to any action benefits others before self,-1 XP to purchase any chemical-related Gift, Cooking (wood & paper)/spare termites)

Tezcatlipoca (5/cunning/Wendigo/gain specialty in Man, +3 Streetwise, +1 Subterfuge, +1 Occult/never engage in casual hedonism)

Tick (4/cunning/Thunder/+1 soak vs. bashing, +3 Survival, +2 WP/blood tithes weekly,never kill or remove ticks)

Tulu the Kookaburra (7/cunning/Uktena/+3 Subterfuge, never suffer Harano, Laughter/kill any snake they see except Uktena’s brood)

Faces of Coyote (Nuwisha Totems)


Bannik (6/respect/Coyote/+1 Str, +1 App, +5 WP when facing frightening or powerful foe/no battle scars or disfigurements)

Chung Kuel (6/wisdom/Coyote/+2 Stealth, +2 Subterfuge, curse a corrupt person or thing/use powers only vs. willing Wyrm servants)

Kishijoten (4/wisdom/Coyote/+1 health level, +2 Medicine/help the injured except Wyrm)

Kokopelli (4/wisdom/Coyote/+1 Dex, +2 Performance & +2 Expression (Oral: joke-telling only)/never lash out in anger)

Lakshmi (5/wisdom/Coyote/+1 Empathy, +1 Enigmas, +3 Gnosis/pursue diplomacy before battle, except Wyrm)

Loki (7/war/Coyote/+1 Physical Attribute of player’s choice, +1 health level/accept any formal challenge)

Loviatar (7/war/Coyote/-1 wound penalties, discern others’ pain levels, +2 Intimidation, +2 Torture/pioneer new forms of pain, subject self to regular screenings for Worm taint)

Oghma (8/wisdom/Coyote/+4 to Physical and +5 to Mental Attributes during combat or challenges, never taken by surprise, +5 WP/never lash out in anger)

Pan (4/wisdom/Coyote/+1 Sta, +2 Performance, +2 Seduction/never mask emotions)

Ptah (5/wisdom/Coyote/-3 diff. to step sideways, Sense Wyrm at will in Umbra, age at fraction of normal rate, path of the Umbral Danse/defend the stars)

Raven (5/wisdom/Raven/+2 Enigmas, +1 Subterfuge/never carry wealth)

Ti Malice (4/cunning/Coyote/+2 Man, +2 Enigmas/show no mercy to weak)

Xochipilli (5/wisdom/Coyote/+3 Survival, daredevil good luck/never turn down dare)


Jamak of the Bastet


Anjura the Lady of Hawks (2/wisdom/King of Cats/+1 Per, +2 Alertness/always uphold dignity, never show cowardice)

Bodingo the Yapping Dog (1/wisdom/King of Cats/+2 Alertness/put up with constant yapping)

Bonyscrap (1/wisdom/King of Cats/+1 Enigmas, +1 Investigation/put up with his crassness)

Burning Cat (3/wisdom/King of Cats/+3 soak vs. fire dmg, horrifying prophetic dreams/work to prevent actual modern-day witch-hunts)

Butterfly (1/wisdom/King of Cats/+2 diff. to Rage checks, Monkey’s Uncle/attack foe in defense, never anger)

Citlacoatl (3/respect/King of Cats/may send snakes to aid/rivalry: King Snake)

Flamingo (3/wisdom/King of Cats/+1 App, -1 diff. to Style rolls, never botch App rolls/always stand out & be as attractive as possible)

Grandmother Spider (4/cunning/King of Cats/+1 Man, +2 Subterfuge/always plan carefully)

Gundee the Swollen (6/war/King of Cats/+2 Str, +2 Sta/-2 diff. on Rage checks)

Hatii the Thunderer (5/respect/King of Cats/+2 Sta in battle, Photographic Memory for one specific event per Story/defend elephants, kill poachers)

Holo the Rhinocerous Lord (5/war/King of Cats/+1 Str, +1 Sta, +2 dmg to first hit in battle/save the rhinos, punish the poachers)

Ika-Ika the Monkey King (3/wisdom/King of Cats/+1 Dex, +1 Acrobatics/keep balance between chaos and cruelty)

Jacy (3/wisdom/King of Cats/+1 Dex, -1 diff. to Stealth rolls/share a tree once per day & chat)

King of Cats (3/respect/King of Cats/+1 Dex, Grace/zero tolerance for Harano)

King Snake (3/wisdom/King of Cats/use Visceral Agony once a day, +1 Survival/may not harm snakes, rivalry: Citlacoatl)

King-of-Beasts (6/respect/King of Cats/+1 Str in battle, -3 diff. to Intimidation/bow to him, dominate all others, no cowardice)

Mantis (2/wisdom/King of Cats/roll WP to still mind and gain diff. reduction on Enigmas, Investigation, & Occult rolls/cannot be hasty or reckless)

Mistress of Catkind (5/wisdom/King of Cats/provides helpful advice or comfort/zero tolerance for needless destruction or perversion)

Old Snapjaw (2/wisdom/King of Cats/+3 Enigmas to riddles if can guess Jamak’s riddles first, +1 Rage/do whatever it takes to learn a new secret)

Thunderbird (5/wisdom/King of Cats/may send hawks or eagles to aid, or smite foes with thunderbolts or waves of sheer terror/no cowardice, fight impurity)

Tzinzie (2/wisdom/King of Cats/+1 Dex when fleeing from larger foe/never bully the weak nor let self-important people rest easily)

Waloo the White Crane (3/wisdom/King of Cats/+1 to bite dmg, Spirit of the Bird/conserve wetlands, never wear feathers)

Whispers (2/wisdom/King of Cats/make Per roll to hear Whispers’ advice & gain -3 diff. to Enigmas rolls/avoid making loud noises)


Totems of the Nunnehi


Big Blue (4/Nunnehi/fae adopted together can cast cantrips on each other at any range/protect purity & health of river)

Birch (2/Nunnehi/+1 Cha, +1 Herbalism/protect birch forests from overabuse)

Cotton (2/Nunnehi/+2 Crafts, never botch Dex rolls/wear only 100% cotton)

Cottonwood (5/Nunnehi/+1 Sta after completing Sun Dance, +2 Craft (woodcarving), +2 Gremayre/honor spirits, be frugal in wood use and replace cut-down trees with saplings)

Dogwood (3/Nunnehi/+1 Cha, +1 Medicine, +2 Herbalism/have dogwood trinket, no deface self)

Fir (2/Nunnehi/+1 Sta, +2 Survival (alpine)/protect fir forests, use only dead wood)

Fireweed (2/Nunnehi/+1 Sta, +2 Herbalism/assist in land reclamation projects)

Granite (3/Nunnehi/+2 Str, +2 Intimidate/never back from challenge of strength or endurance)

Ice (1/Nunnehi/+1 Sta, +2 Survival (arctic)/live in icy areas, care for animals & plants there)

Magnolia (2/Nunnehi/+1 App, +1 Seduction/no picking blossoms, plant annual magnolia tree)

Maize (3/Nunnehi/+1 Wits, +2 Empathy, +2 Cooking/carry kernels of corn, hang corn in home)

Peyote (4/Nunnehi/+2 Medicine (Glamour), +1 Enigmas, +1 Gremayre/uphold culture, commune with peyote at least once per season)

Saguaro Cactus (2/Nunnehi/+1 Sta, +1 Survival (deserts), +1 Brewing/conserve water, oppose water pollution)

Sandstone (2/Nunnehi/+2 Crafts (sand-painting), +1 Occult/study ancient rituals of native tribes)

Sequoia (5/Nunnehi/+1 Str, +1 Sta, -2 diff. to resist knock-downs/offer shelter to the needy)

Tobacco (4/Nunnehi/+1 Per, +1 Spirit Lore/tobacco for ceremonial use only)

Water Lily (3/Nunnehi/+1 App, float in water indefinitely/conserve & protect freshwaters)

Whitewater (1/Nunnehi/+3 Swimming, +2 Boating, +1 Dex when in rapid water/make home near river banks, prevent river pollution)

Willow (3/Nunnehi/+1 Sta, +1 Crafts/protect willow trees)


Aumakua (Totems) of the Menehune


Kowhai (4/Menehune/+2 App, never botch Leadership rolls/observe all sacred laws & customs)

Lava (4/Menehune/turn into living lava, 1 Glamour per turn/never flee from foe)

Mokihana (1/Menehune/+1 App, +2 Etiquette/protect mokihana trees, never use leis & the like without rubbing berries on self)

Sea Star (3/Menehune/+1 Resources, regenerate chimerical dmg submersed in seawater/keep beaches clean & protect life on beaches, share wealth with community)

Sea Turtle (3/Menehune/+1 Sta, +2 Survival, protect beaches)

Seashell (2/Menehune/+1 App, -1 diff. to Alertness on beaches/protect life on beach & keep beach clean)

Shark (3/Menehune/+1 Sta, +2 Brawl, Rokea leave alone/-1 Cha, defend seas)

Waterfall (1/Menehune/+1 Str, +1 Athletics/always be on move, always carry through tasks)


Totems of the Anangu


Clay (3/Anangu/-1 diff. to Spirit Link if clay used in Bunks, +2 Gremayre, +1 WP if in Anangu territory/never leave Anangu territory for more than short time)

Emu (1/Anangu/+1 Dex, +1 Survival/never fly)

Kangaroo (4/Anangu/+1 Str, +1 Dex, +2 Athletics, +2 Survival/protect kangaroos)

Pencil Yam (2/Anangu/+2 Survival, +2 Herbalism, always find food/live off land, no meat)

Sheok (4/Anangu/+1 Sta, +1 Crafts, +2 Melee/use weapons made only from sheok wood)


Lwa (Totems) of the Emere


Bull (3/Emere/+1 Str, +2 Brawl/take care of cattle)

Disa (Orchid) (2/Emere/+1 Cha, +1 App/use gifts only to foster trust & hope)

Lion (4/Emere/+1 Str, +1 Dex, +2 Intimidation/keep dignity, no cowardice)

The Jungle (4/Emere/+1 Sta, +3 Survival, once per day erase tracks in jungle/live in jungle)

Volcano (5/Emere/transform into living lava/pyromania)


Totems of the Nahuani


Ayahuasca (5/Nahuani/+3 Medicine (Glamour), +2 Survival, +3 Occult/Medicine (Glamour) is “delicate”: botches permanently reduce)

Eagle (2/Nahuani/+1 Per, +2 Leadership/no harming birds)

Ixora (Jasmine) (2/Nahuani/+1 App, -1 diff. to Seduction rolls/must try to defuse violence)

Jaguar (4/Nahuani/+1 Str, +1 Dex, +2 Stealth, +2 Survival/no association with outsiders)

Maize (3/Nahuani/+1 Wits, +2 Empathy, +2 Cooking/sacrifice bit of wealth once per month)


Nushi of the Wan Kuei


Byakko, the White Tiger (5/war/Nushi/call fangs or claws free, inflict Str+2 agg/never wield firearms or other modern weapons)

Chih-Chiang-Fya-Yu, the Archer (5/cunning/Nushi/reroll missed ranged attacks, once per month make one attack “deadly” as agg dmg/never leave fight without drawing blood)

Crab (2/yang/Nushi/near water, step sideways into Yang World at will/spend full night in haven every week)

Dog (1/war/Nushi/+2 Intimidation, +1 Brawl or Martial Arts when defending weaker creatures/no slaying humans unless necessary)

Dragon Tear (2/yin/Nushi/-1 diff. with Chi’iu Muh 1-2, -1 diff. on Rite rolls for spirit world travel/devote self to study of Chi’iu Muh)

Dragonfly (3/cunning/Nushi/+1 Brawl or Martial Arts, +2 Alertness/patience & deliberation)

Drowned Woman (3/yin/Nushi/call fangs free of cost, ask Nushi to haunt a site/punish those who harm children)

Earthquake (4/war/Nushi/+2 Str, +1 Brawl or Martial Arts/never fly)

Lady Yuki (3/war/Nushi/+2 Melee, stake vampires with metal/uphold dignity)

Melong (5/yin/Nushi/-2 diff. to Hun rolls to resist shadow soul, once per scene ignore & redirect all dmg from direct attack to a mirror reflection/retreat from society and reflect after each Dharmic gain for a full year)

Nightjar (3/yang/Nushi/+3 Oral Expression, -1 diff. to resist wave soul, -1 diff. to soak sun-based dmg/take Chi from mortal prey as flesh or blood only)

Ou Yezi (4/yang/Nushi/-2 diff. on Craft rolls, create masterwork item once per year/take pride in works & make or mark them uniquely)

Ox (2/war/Nushi/+1 Sta/never overtax servants)

Prince Shuang (4/yin/Nushi/once per scene -1 diff. to any single soak roll, enter Yin World at will at -1 diff. with Wall rating fixed at 5/always Yin-aspect)

Rabbit (2/cunning/Nushi/double running speed once per night/protect children from harm)

Raiden (5/yang/Nushi/once per scene: summon blast of wind, summon lighning bolt, which leave vampire exhausted with +1 diff. to all rolls for scene/swear oath of vassalage to the duke)

Rainy Season Sage (1/cunning/Nushi/minor luck bonus/enjoy rain on skin)

Scarlet Mote (1/yang/Nushi/+1 Yang Chi every night/always Yang-aspect)

Typhoon Herald (4/cunning/Nushi/+1 Dex, -1 diff. to Intimidation rolls, may teach Storm Shintai/meditate in precariously windy place once a month, once a week sacrifice one valuable)

Whisper (1/yin/Nushi/ make Per roll to hear Whispers’ advice & gain -3 diff. to Enigmas rolls/avoid making loud noises)